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The latest `cosmic-text` release performs bucketing calculations after
layouting. This allows us to provide proper subpixel offsets, as well as
scale any buffer thanks to its linear layout properties.
See pop-os/cosmic-text#143.
buffer.set_text(&mut font_system,"Hello world! 👋\nThis is rendered with 🦅 glyphon 🦁\nThe text below should be partially clipped.\na b c d e f g h i j k l m n o p q r s t u v w x y z",Attrs::new().family(Family::SansSerif));
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buffer.set_text(&mut font_system,"Hello world! 👋\nThis is rendered with 🦅 glyphon 🦁\nThe text below should be partially clipped.\na b c d e f g h i j k l m n o p q r s t u v w x y z",Attrs::new().family(Family::SansSerif),Shaping::Advanced);
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