Load custom plugins to extend Claude Code with commands, agents, skills, and hooks through the Agent SDK.
Official Documentation: This guide is based on the official Claude Agent SDK documentation. Examples are adapted for Elixir.
Plugins allow you to extend Claude Code with custom functionality that can be shared across projects. Through the Elixir SDK, you can programmatically load plugins from local directories to add custom slash commands, agents, skills, hooks, and MCP servers to your agent sessions.
Plugins are packages of Claude Code extensions that can include:
- Skills -- Model-invoked capabilities that Claude uses autonomously (can also be invoked with
/skill-name) - Agents -- Specialized subagents for specific tasks
- Hooks -- Event handlers that respond to tool use and other events
- MCP servers -- External tool integrations via Model Context Protocol
Note: The
commands/directory is a legacy format. Useskills/for new plugins. Claude Code continues to support both formats for backward compatibility.
For complete information on plugin structure and how to create plugins, see Plugins.
Load plugins by providing their local file system paths in your options configuration. The SDK supports loading multiple plugins from different locations. Each plugin path is passed to the CLI as a --plugin-dir flag.
# As simple path strings
{:ok, session} = ClaudeCode.start_link(
plugins: ["./my-plugin", "/absolute/path/to/another-plugin"]
)
# As typed configuration maps
{:ok, session} = ClaudeCode.start_link(
plugins: [
%{type: :local, path: "./my-plugin"},
%{type: :local, path: "/absolute/path/to/another-plugin"}
]
)
# Mixed formats also work
{:ok, session} = ClaudeCode.start_link(
plugins: [
"./my-plugin",
%{type: :local, path: "./another-plugin"}
]
)Both path strings and %{type: :local, path: "..."} maps are accepted. See ClaudeCode.Options for the full schema.
Plugin paths can be:
- Relative paths -- Resolved relative to your current working directory (for example,
"./plugins/my-plugin") - Absolute paths -- Full file system paths (for example,
"/home/user/plugins/my-plugin")
Note: The path should point to the plugin's root directory (the directory containing
.claude-plugin/plugin.json).
When plugins load successfully, they appear in the system initialization message (ClaudeCode.Message.SystemMessage). You can verify that your plugins are available by inspecting the plugins and slash_commands fields:
alias ClaudeCode.Message.SystemMessage
session
|> ClaudeCode.stream("Hello",
plugins: [%{type: :local, path: "./my-plugin"}]
)
|> ClaudeCode.Stream.filter_type(:system)
|> Enum.each(fn
%SystemMessage{subtype: :init, plugins: plugins, slash_commands: commands} ->
# Check loaded plugins
IO.puts("Loaded plugins:")
Enum.each(plugins, fn
%{name: name, path: path} -> IO.puts(" #{name} (#{path})")
name when is_binary(name) -> IO.puts(" #{name}")
end)
# Check available commands (plugins add namespaced commands)
IO.puts("Available commands:")
Enum.each(commands, &IO.puts(" #{&1}"))
_ ->
:ok
end)The ClaudeCode.Message.SystemMessage struct includes these plugin-related fields:
| Field | Type | Description |
|---|---|---|
plugins |
list of maps or strings | Loaded plugins, each with :name and :path keys |
slash_commands |
list of strings | All available slash commands, including plugin-namespaced ones |
skills |
list of strings | Available skills, including those from plugins |
tools |
list of strings | Available tools, including those from plugin MCP servers |
Skills from plugins are automatically namespaced with the plugin name to avoid conflicts. When invoked as slash commands, the format is plugin-name:skill-name.
alias ClaudeCode.Message.ResultMessage
# Invoke a plugin skill using the namespaced format
result =
session
|> ClaudeCode.stream("/my-plugin:greet",
plugins: [%{type: :local, path: "./my-plugin"}]
)
|> ClaudeCode.Stream.final_result()
%ResultMessage{result: text} = resultTip: If you installed a plugin via the CLI (for example,
/plugin install my-plugin@marketplace), you can still use it in the SDK by providing its installation path. Check~/.claude/plugins/for CLI-installed plugins.To use marketplace plugins, install and enable them with
ClaudeCode.Plugin.install/2andClaudeCode.Plugin.enable/2before starting a session. See Managing plugins.
Here is a full example demonstrating plugin loading and usage:
alias ClaudeCode.Message.{SystemMessage, ResultMessage}
plugin_path = Path.join([__DIR__, "plugins", "my-plugin"])
{:ok, session} = ClaudeCode.start_link(
plugins: [%{type: :local, path: plugin_path}],
max_turns: 3
)
session
|> ClaudeCode.stream("What custom commands do you have available?")
|> Enum.each(fn
%SystemMessage{subtype: :init, plugins: plugins, slash_commands: commands} ->
IO.puts("Loaded plugins: #{inspect(plugins)}")
IO.puts("Available commands: #{inspect(commands)}")
%ResultMessage{result: text} ->
IO.puts("Result: #{text}")
_ ->
:ok
end)A plugin directory must contain a .claude-plugin/plugin.json manifest file. It can optionally include:
my-plugin/
├── .claude-plugin/
│ └── plugin.json # Required: plugin manifest
├── skills/ # Agent Skills (invoked autonomously or via /skill-name)
│ └── my-skill/
│ └── SKILL.md
├── commands/ # Legacy: use skills/ instead
│ └── custom-cmd.md
├── agents/ # Custom agents
│ └── specialist.md
├── hooks/ # Event handlers
│ └── hooks.json
└── .mcp.json # MCP server definitions
Warning: Do not put
commands/,agents/,skills/, orhooks/inside the.claude-plugin/directory. Onlyplugin.jsongoes inside.claude-plugin/. All other directories must be at the plugin root level.
For detailed information on creating plugins, see:
- Plugins -- Complete plugin development guide
- Plugins reference -- Technical specifications and schemas
Load plugins during development without installing them globally:
{:ok, session} = ClaudeCode.start_link(
plugins: [%{type: :local, path: "./dev-plugins/my-plugin"}]
)Include plugins in your project repository for team-wide consistency:
{:ok, session} = ClaudeCode.start_link(
plugins: [%{type: :local, path: "./project-plugins/team-workflows"}]
)Combine plugins from different locations:
{:ok, session} = ClaudeCode.start_link(
plugins: [
%{type: :local, path: "./local-plugin"},
%{type: :local, path: Path.expand("~/.claude/custom-plugins/shared-plugin")}
]
)The ClaudeCode.Plugin module provides functions for managing plugin installations, wrapping the claude plugin CLI commands.
{:ok, plugins} = ClaudeCode.Plugin.list()
Enum.each(plugins, fn plugin ->
IO.puts("#{plugin.id} v#{plugin.version} (#{plugin.scope}, enabled: #{plugin.enabled})")
end)# Install from a marketplace
{:ok, _} = ClaudeCode.Plugin.install("code-simplifier@claude-plugins-official")
# Install with a specific scope
{:ok, _} = ClaudeCode.Plugin.install("my-plugin@my-org", scope: :project)
# Uninstall
{:ok, _} = ClaudeCode.Plugin.uninstall("code-simplifier@claude-plugins-official"){:ok, _} = ClaudeCode.Plugin.enable("code-simplifier@claude-plugins-official")
{:ok, _} = ClaudeCode.Plugin.disable("code-simplifier@claude-plugins-official")
# Disable all plugins
{:ok, _} = ClaudeCode.Plugin.disable_all(scope: :project)# Update a plugin to the latest version
{:ok, _} = ClaudeCode.Plugin.update("code-simplifier@claude-plugins-official")The ClaudeCode.Plugin.Marketplace module provides functions for managing marketplace configurations.
{:ok, marketplaces} = ClaudeCode.Plugin.Marketplace.list()
Enum.each(marketplaces, fn m ->
IO.puts("#{m.name} (#{m.source}: #{m.repo})")
end)# Add from GitHub shorthand
{:ok, _} = ClaudeCode.Plugin.Marketplace.add("owner/repo")
# Add with scope and sparse checkout (for monorepos)
{:ok, _} = ClaudeCode.Plugin.Marketplace.add("owner/monorepo",
scope: :project,
sparse: [".claude-plugin", "plugins"]
)
# Remove a marketplace
{:ok, _} = ClaudeCode.Plugin.Marketplace.remove("my-marketplace")# Update all marketplaces
{:ok, _} = ClaudeCode.Plugin.Marketplace.update()
# Update a specific marketplace
{:ok, _} = ClaudeCode.Plugin.Marketplace.update("my-marketplace")If your plugin does not appear in the init message:
- Check the path -- Ensure the path points to the plugin root directory (the one containing
.claude-plugin/) - Validate plugin.json -- Ensure the manifest file has valid JSON syntax
- Check file permissions -- Ensure the plugin directory and its contents are readable
If plugin skills do not work:
- Use the namespace -- Plugin skills require the
plugin-name:skill-nameformat when invoked as slash commands - Check the init message -- Verify the skill appears in
slash_commandswith the correct namespace - Validate skill files -- Ensure each skill has a
SKILL.mdfile in its own subdirectory underskills/(for example,skills/my-skill/SKILL.md)
If relative paths do not resolve correctly:
- Check the working directory -- Relative paths are resolved from the process working directory (or the
:cwdoption if set) - Use absolute paths -- For reliability, construct absolute paths with
Path.join/2orPath.expand/1 - Normalize paths -- Use
Path.expand/1to resolve~and other path shortcuts
- Plugins -- Complete plugin development guide
- Plugins reference -- Technical specifications
- Slash Commands -- Using slash commands in the SDK
- Subagents -- Working with specialized agents
- Skills -- Using Agent Skills