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Add optional model matrix to 'renderModelView'
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src/nme/gl/ProgramBase.hx

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@@ -22,7 +22,7 @@ class ProgramBase
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public function renderMtx(mvp:Matrix3D) render( Float32Array.fromMatrix(mvp) );
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public function renderModelView(mvp:Matrix3D,mv:Matrix3D) renderMtx( mvp );
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public function renderModelView(mvp:Matrix3D,mv:Matrix3D, ?m:Matrix3D) renderMtx( mvp );
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public function renderClipped(mvp:Float32Array, plane:Vector3D) render(mvp);
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