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Randomization parameters

Mahmoud Ben Hassine edited this page Mar 13, 2019 · 21 revisions

The EnhancedRandomBuilder is the main entry point to set all parameters of how to generate values:

EnhancedRandom random = EnhancedRandomBuilder.aNewEnhancedRandomBuilder()
   .seed(123L)
   .objectPoolSize(100)
   .randomizationDepth(3)
   .charset(forName("UTF-8"))
   .timeRange(nine, five)
   .dateRange(today, tomorrow)
   .stringLengthRange(5, 50)
   .collectionSizeRange(1, 10)
   .scanClasspathForConcreteTypes(true)
   .overrideDefaultInitialization(false)
   .ignoreRandomizationErrors(true)
   .build();

These parameters will be applied to all fields of the object graph.

Collection size range

The collectionSizeRange parameter lets you bound the generated collections size.

String length range

Setting the stringLengthRange parameter tells random beans to generate random strings with a bounded size.

Setting the Charset parameter

You can use the charset parameter to generate random values from the specified Charset in all character-based fields, basically strings and characters. This parameter will be applied to all String and Character fields in the object graph.

Bounded Date and Time values

You can use the dateRange and timeRange parameters to generate Date and Time values in a given range.

Setting the seed parameter

The EnhancedRandom API can be configured with a seed option in order to generate the same random instances.

Using the same seed, each run will produce the same value. This feature is useful when you want stable random values across JVM restarts (in tests for instances).

Classpath Scanning

When the target object declares a field of an abstract or interface type, Random Beans will throw an ObjectGenerationException saying that it was unable to create a random instance of the abstract/interface type. The scanClasspathForConcreteTypes parameter tells Random Beans to scan the classpath and look for a concrete type of the abstract/interface field. Let's see a quick example:

abstract class Bar {}

class ConcreteBar extends Bar {}

class Foo {
   private Bar bar;
}

Let's try to generate a random instance of type Foo:

EnhancedRandom enhancedRandom = EnhancedRandomBuilder.aNewEnhancedRandomBuilder()
   .scanClasspathForConcreteTypes(true)
   .build();
Foo foo = enhancedRandom.nextObject(Foo.class);

In the generated Foo instance, the bar field will be assigned a random instance of the ConcreteBar type. Without setting the scanClasspathForConcreteTypes parameter, Random Beans will throw an ObjectGenerationException

Override default initialization

By default, Random Beans does not randomise fields that are already initialized:

public class Bean {
   Set<String> strings = new HashSet<>();
   List<Integer> integers = Arrays.asList(1, 2, 3);

   public BeanWithDefaultValues() {
      
   }
}

If you randomize an instance of this Bean class, the strings field will be empty, and the integers fields will be equal to the list containing 1, 2 and 3. If you want to override this default initialization and randomize these fields, you need to set the overrideDefaultInitialization parameter.

Object pool size

When a type declares a field of the same type, Random Beans will not be able to generate a random object graph due to infinite recursion. Here is an example:

class Person {
   private String name;
   private Person parent;
}

By default, Random Beans will generate at most 10 objects of type Person. After that, it will reuse same objects from the pool for any field of type Person. You can set the object pool size using the objectPoolSize parameter.

Randomization Depth

The randomizationDepth allows you to limit the randomization depth in an object graph. For example, if you have the following classes:

class A {
   private B b;
}

class B {
   private C c;
}

If you randomize an instance of type A with randomizationDepth = 2, the c field in the generated B instance will be null, that is, only the first 2 levels of the object graph are randomized.

Randomization Errors

By default, when Random Beans is not able to randomize a field or type, it will throw a ObjectGenerationException. If you want to silently ignore randomization errors, you can set the ignoreRandomizationErrors parameters. With this parameter set, any exception raised during the randomization process will be silently ignored and the corresponding field will be set to null.

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