Changelog Version 2.4.0 add --extra-objects for asset bundles, allowing you to load arbitrary objects by type and name Version 2.3.0 automatically determine unity version from game files, and generate matching asset bundle add experimental --mode asset-shallow output mode. Instead of copying objects into the assetbundle, generate references to the original levelXX files fix bundling of external dependencies in PyPI package Version 2.2.0 add --mode asset output mode for random access assetbundles support game files as packed data.unity3d file in asset bundles automatically publish a nuget package with bindings to this library performance: parallelize more of the processing performance: remove repeated parsing of the same scene file Version 2.1.0 add dynamic completions for the terminal support game files as packed data.unity3d file various bug fixes Version 2.0.0 rust rewrite of the original python tool, for huge performance and memory usage improvements