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geometryshader.cpp
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/*
* Vulkan Example - Geometry shader (vertex normal debugging)
*
* Copyright (C) 2016 by Sascha Willems - www.saschawillems.de
*
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
*/
#include <vulkanExampleBase.h>
// Vertex layout for this example
vks::model::VertexLayout vertexLayout{ {
vks::model::Component::VERTEX_COMPONENT_POSITION,
vks::model::Component::VERTEX_COMPONENT_NORMAL,
vks::model::Component::VERTEX_COMPONENT_COLOR,
} };
class VulkanExample : public vkx::ExampleBase {
public:
struct {
vks::model::Model object;
} meshes;
struct {
glm::mat4 projection;
glm::mat4 model;
} uboVS;
struct {
glm::mat4 projection;
glm::mat4 model;
} uboGS;
struct {
vks::Buffer VS;
vks::Buffer GS;
} uniformData;
struct {
vk::Pipeline solid;
vk::Pipeline normals;
} pipelines;
vk::PipelineLayout pipelineLayout;
vk::DescriptorSet descriptorSet;
vk::DescriptorSetLayout descriptorSetLayout;
bool displayNormals = true;
VulkanExample() {
camera.setRotation({ 0.0f, -25.0f, 0.0f });
camera.translate({ 0.0f, 0.0f, -9.0f });
title = "Vulkan Example - Geometry shader";
}
~VulkanExample() {
// Clean up used Vulkan resources
// Note : Inherited destructor cleans up resources stored in base class
device.destroyPipeline(pipelines.solid);
device.destroyPipeline(pipelines.normals);
device.destroyPipelineLayout(pipelineLayout);
device.destroyDescriptorSetLayout(descriptorSetLayout);
meshes.object.destroy();
uniformData.VS.destroy();
uniformData.GS.destroy();
}
void updateDrawCommandBuffer(const vk::CommandBuffer& cmdBuffer) override {
cmdBuffer.setViewport(0, vks::util::viewport(size));
cmdBuffer.setScissor(0, vks::util::rect2D(size));
cmdBuffer.setLineWidth(1.0f);
cmdBuffer.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelineLayout, 0, descriptorSet, nullptr);
cmdBuffer.bindVertexBuffers(0, meshes.object.vertices.buffer, { 0 });
cmdBuffer.bindIndexBuffer(meshes.object.indices.buffer, 0, vk::IndexType::eUint32);
// Solid shading
cmdBuffer.bindPipeline(vk::PipelineBindPoint::eGraphics, pipelines.solid);
cmdBuffer.drawIndexed(meshes.object.indexCount, 1, 0, 0, 0);
// Normal debugging
if (displayNormals) {
cmdBuffer.bindPipeline(vk::PipelineBindPoint::eGraphics, pipelines.normals);
cmdBuffer.drawIndexed(meshes.object.indexCount, 1, 0, 0, 0);
}
}
void loadAssets() override { meshes.object.loadFromFile(context, getAssetPath() + "models/suzanne.obj", vertexLayout, 0.25f); }
void setupDescriptorPool() {
// Example uses two ubos
std::vector<vk::DescriptorPoolSize> poolSizes{
vk::DescriptorPoolSize{ vk::DescriptorType::eUniformBuffer, 2 },
};
descriptorPool = device.createDescriptorPool(vk::DescriptorPoolCreateInfo{ {}, 2, (uint32_t)poolSizes.size(), poolSizes.data() });
}
void setupDescriptorSetLayout() {
std::vector<vk::DescriptorSetLayoutBinding> setLayoutBindings{
// Binding 0 : Vertex shader ubo
vk::DescriptorSetLayoutBinding{ 0, vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex },
// Binding 1 : Geometry shader ubo
vk::DescriptorSetLayoutBinding{ 1, vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eGeometry },
};
descriptorSetLayout =
device.createDescriptorSetLayout(vk::DescriptorSetLayoutCreateInfo{ {}, (uint32_t)setLayoutBindings.size(), setLayoutBindings.data() });
pipelineLayout = device.createPipelineLayout(vk::PipelineLayoutCreateInfo{ {}, 1, &descriptorSetLayout });
}
void setupDescriptorSet() {
descriptorSet = device.allocateDescriptorSets({ descriptorPool, 1, &descriptorSetLayout })[0];
std::vector<vk::WriteDescriptorSet> writeDescriptorSets{
// Binding 0 : Vertex shader shader ubo
vk::WriteDescriptorSet{ descriptorSet, 0, 0, 1, vk::DescriptorType::eUniformBuffer, nullptr, &uniformData.VS.descriptor },
// Binding 1 : Geometry shader ubo
vk::WriteDescriptorSet{ descriptorSet, 1, 0, 1, vk::DescriptorType::eUniformBuffer, nullptr, &uniformData.GS.descriptor },
};
device.updateDescriptorSets(writeDescriptorSets, nullptr);
}
void preparePipelines() {
vks::pipelines::GraphicsPipelineBuilder pipelineBuilder{ device, pipelineLayout, renderPass };
pipelineBuilder.rasterizationState.frontFace = vk::FrontFace::eClockwise;
pipelineBuilder.dynamicState.dynamicStateEnables = { vk::DynamicState::eViewport, vk::DynamicState::eScissor, vk::DynamicState::eLineWidth };
// Normal debugging pipeline
pipelineBuilder.loadShader(getAssetPath() + "shaders/geometryshader/base.vert.spv", vk::ShaderStageFlagBits::eVertex);
pipelineBuilder.loadShader(getAssetPath() + "shaders/geometryshader/base.frag.spv", vk::ShaderStageFlagBits::eFragment);
pipelineBuilder.loadShader(getAssetPath() + "shaders/geometryshader/normaldebug.geom.spv", vk::ShaderStageFlagBits::eGeometry);
pipelineBuilder.vertexInputState.appendVertexLayout(vertexLayout);
pipelines.normals = pipelineBuilder.create(context.pipelineCache);
pipelineBuilder.destroyShaderModules();
// Solid rendering pipeline
pipelineBuilder.loadShader(getAssetPath() + "shaders/geometryshader/mesh.vert.spv", vk::ShaderStageFlagBits::eVertex);
pipelineBuilder.loadShader(getAssetPath() + "shaders/geometryshader/mesh.frag.spv", vk::ShaderStageFlagBits::eFragment);
pipelines.solid = pipelineBuilder.create(context.pipelineCache);
}
// Prepare and initialize uniform buffer containing shader uniforms
void prepareUniformBuffers() {
// Vertex shader uniform buffer block
uniformData.VS = context.createUniformBuffer(uboVS);
// Geometry shader uniform buffer block
uniformData.GS = context.createUniformBuffer(uboGS);
updateUniformBuffers();
}
void updateUniformBuffers() {
// Vertex shader
uboVS.projection = getProjection();
uboVS.model = camera.matrices.view;
uniformData.VS.copy(uboVS);
// Geometry shader
uboGS.model = uboVS.model;
uboGS.projection = uboVS.projection;
uniformData.GS.copy(uboGS);
}
void prepare() override {
ExampleBase::prepare();
prepareUniformBuffers();
setupDescriptorSetLayout();
preparePipelines();
setupDescriptorPool();
setupDescriptorSet();
buildCommandBuffers();
prepared = true;
}
void render() override {
if (!prepared)
return;
draw();
}
void viewChanged() override { updateUniformBuffers(); }
void OnUpdateUIOverlay() override {
if (ui.header("Settings")) {
if (ui.checkBox("Display normals", &displayNormals)) {
buildCommandBuffers();
}
}
}
};
RUN_EXAMPLE(VulkanExample)