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Return to 512 Hidden Neurons (#402)
Bench: 5082933 Returning to 512 hidden neurons as it seems the scaling of the 1024 hidden layer network do not outweigh the negatives. ELO | 1.32 +- 2.13 (95%) CONF | 40.0+0.40s Threads=1 Hash=64MB GAMES | N: 20000 W: 1998 L: 1922 D: 16080
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src/makefile

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EXE = berserk
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SRC = *.c pyrrhic/tbprobe.c noobprobe/*.c
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CC = gcc
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VERSION = 20220725
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MAIN_NETWORK = networks/berserk-70370ef71611.nn
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VERSION = 20220818
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MAIN_NETWORK = networks/berserk-11a8ee076cec.nn
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EVALFILE = $(MAIN_NETWORK)
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DEFS = -DVERSION=\"$(VERSION)\" -DEVALFILE=\"$(EVALFILE)\" -DNDEBUG
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src/networks

src/types.h

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#define N_KING_BUCKETS 8
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#define N_FEATURES (8 * 12 * 64)
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#define N_HIDDEN 1024
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#define N_HIDDEN 512
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#define N_OUTPUT 1
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#if defined(__AVX512F__)

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