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SkipList.cs
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using System;
using System.Collections;
using System.Collections.Generic;
namespace Advanced.Algorithms.DataStructures;
/// <summary>
/// A skip list implementation with IEnumerable support.
/// </summary>
/// <typeparam name="T">The data type of thi skip list.</typeparam>
public class SkipList<T> : IEnumerable<T> where T : IComparable
{
private readonly Random coinFlipper = new();
/// <summary>
/// The maximum height of this skip list with which it was initialized.
/// </summary>
public readonly int MaxHeight;
/// <param name="maxHeight">The maximum height.</param>
public SkipList(int maxHeight = 32)
{
MaxHeight = maxHeight;
Head = new SkipListNode<T>
{
Prev = null,
Next = new SkipListNode<T>[maxHeight],
Value = default
};
}
internal SkipListNode<T> Head { get; set; }
/// <summary>
/// The number of elements in this skip list.
/// </summary>
public int Count { get; private set; }
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
public IEnumerator<T> GetEnumerator()
{
return new SkipListEnumerator<T>(Head);
}
/// <summary>
/// Finds the given value in this skip list.
/// If item is not found default value of T will be returned.
/// Time complexity: O(log(n)).
/// </summary>
public T Find(T value)
{
var current = Head;
//for each level of linked list from Top
for (var i = MaxHeight - 1; i >= 0; i--)
//iterate through the list until match
//or with an itemless that match
while (true)
{
if (current.Next[i] != null
&& current.Next[i].Value.CompareTo(value) == 0)
return current.Next[i].Value;
if (current.Next[i] == null
|| current.Next[i].Value.CompareTo(value) > 0)
break;
//update current
//so that in next level we can start search from here
current = current.Next[i];
}
return default;
}
/// <summary>
/// Inserts the given value to this skip list.
/// Will throw exception if the value already exists.
/// Time complexity: O(log(n))
/// </summary>
/// <param name="value">The value to insert.</param>
public void Insert(T value)
{
if (!Find(value).Equals(default(T))) throw new Exception("Cannot insert duplicate values.");
//find the random level up to which we link the new node
var level = 0;
for (var i = 0;
i < MaxHeight
&& coinFlipper.Next(0, 2) == 1;
i++)
level++;
var newNode = new SkipListNode<T>
{
Value = value,
//only level + 1 number of links (level is zero index based)
Next = new SkipListNode<T>[level + 1]
};
//init current to head before insertion
var current = Head;
//go down from top level
for (var i = MaxHeight - 1; i >= 0; i--)
{
//move on current level of linked list
//until next element is less than new value to insert
while (true)
{
if (current.Next[i] == null
|| current.Next[i].Value.CompareTo(value) > 0)
break;
current = current.Next[i];
}
//if this level is greater than
//maximum levels of link for new node
//then jump to next level
if (i > level) continue;
//insert and update pointers
newNode.Next[i] = current.Next[i];
current.Next[i] = newNode;
//for base level set previous node
if (i == 0) newNode.Prev = current;
}
Count++;
}
/// <summary>
/// Deletes the given value from this skip list.
/// Will throw exception if the value does'nt exist in this skip list.
/// Time complexity: O(log(n))
/// </summary>
/// <param name="value"> The value to delete.</param>
public void Delete(T value)
{
//init current to head before insertion
var current = Head;
//go down from top level
for (var i = MaxHeight - 1; i >= 0; i--)
{
//move on current level of linked list
//until next element is less than new value to delete
while (true)
{
if (current.Next[i] == null
|| current.Next[i].Value.CompareTo(value) >= 0)
break;
current = current.Next[i];
}
//item not found
if (i == 0 && current.Next[i].Value.CompareTo(value) != 0)
throw new Exception("Item to delete was not found in this skip list.");
if (current.Next[i] != null
&& current.Next[i].Value.CompareTo(value) == 0)
{
//for base level set previous node
if (i == 0 && current.Next[i].Next[i] != null) current.Next[i].Next[i].Prev = current;
//insert and update pointers
current.Next[i] = current.Next[i].Next[i];
}
}
Count--;
}
}
internal class SkipListNode<T> where T : IComparable
{
internal SkipListNode<T> Prev { get; set; }
internal SkipListNode<T>[] Next { get; set; }
internal T Value { get; set; }
}
internal class SkipListEnumerator<T> : IEnumerator<T> where T : IComparable
{
// Enumerators are positioned before the first element
// until the first MoveNext() call.
private SkipListNode<T> current;
private SkipListNode<T> head;
internal SkipListEnumerator(SkipListNode<T> head)
{
this.head = head;
current = head;
}
public bool MoveNext()
{
if (current.Next[0] != null)
{
current = current.Next[0];
return true;
}
return false;
}
public void Reset()
{
current = head;
}
object IEnumerator.Current => Current;
public T Current => current.Value;
public void Dispose()
{
head = null;
current = null;
}
}