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VirtualAudioDevice.cpp
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141 lines (119 loc) · 3.47 KB
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#include "VirtualAudioDevice.h"
//==============================================================================
VirtualAudioDevice::VirtualAudioDevice()
{
initializePlatformSpecific();
}
VirtualAudioDevice::~VirtualAudioDevice()
{
shutdownPlatformSpecific();
}
void VirtualAudioDevice::prepareToPlay(double sampleRate, int samplesPerBlock)
{
currentSampleRate = sampleRate;
currentBlockSize = samplesPerBlock;
DBG("VirtualAudioDevice prepared: " + juce::String(sampleRate) + " Hz, " + juce::String(samplesPerBlock) + " samples");
}
void VirtualAudioDevice::processAudioBlock(const juce::AudioBuffer<float>& buffer, int startSample, int numSamples)
{
if (!isActive() || !isAvailable())
return;
#if JUCE_LINUX
if (linuxDevice)
linuxDevice->processAudioBlock(buffer, startSample, numSamples);
#elif JUCE_WINDOWS
// Windows implementation would go here
#elif JUCE_MAC
// macOS implementation would go here
#endif
}
void VirtualAudioDevice::releaseResources()
{
setActive(false);
DBG("VirtualAudioDevice resources released");
}
bool VirtualAudioDevice::isAvailable() const
{
#if JUCE_LINUX
return linuxDevice && linuxDevice->isAvailable();
#elif JUCE_WINDOWS
// Windows implementation would return availability status
return false;
#elif JUCE_MAC
// macOS implementation would return availability status
return false;
#else
return false;
#endif
}
bool VirtualAudioDevice::isActive() const
{
#if JUCE_LINUX
return linuxDevice && linuxDevice->isActive();
#elif JUCE_WINDOWS
// Windows implementation would return active status
return false;
#elif JUCE_MAC
// macOS implementation would return active status
return false;
#else
return false;
#endif
}
void VirtualAudioDevice::setActive(bool shouldBeActive)
{
#if JUCE_LINUX
if (linuxDevice)
linuxDevice->setActive(shouldBeActive);
#elif JUCE_WINDOWS
// Windows implementation would set active status
#elif JUCE_MAC
// macOS implementation would set active status
#endif
DBG("VirtualAudioDevice " + juce::String(shouldBeActive ? "activated" : "deactivated"));
}
//==============================================================================
// Platform-specific implementations
void VirtualAudioDevice::initializePlatformSpecific()
{
#if JUCE_LINUX
DBG("Initializing Linux virtual audio device");
linuxDevice = std::make_unique<VirtualAudioDevice_Linux>();
if (linuxDevice->initialize(deviceName))
{
DBG("Linux virtual audio device initialized successfully");
}
else
{
DBG("Failed to initialize Linux virtual audio device");
linuxDevice.reset();
}
#elif JUCE_WINDOWS
// Windows WASAPI virtual device initialization
DBG("Initializing Windows virtual audio device");
// Implementation would go here
#elif JUCE_MAC
// macOS Core Audio virtual device initialization
DBG("Initializing macOS virtual audio device");
// Implementation would go here
#else
DBG("Virtual audio device not supported on this platform");
#endif
}
void VirtualAudioDevice::shutdownPlatformSpecific()
{
#if JUCE_LINUX
if (linuxDevice)
{
DBG("Shutting down Linux virtual audio device");
linuxDevice->shutdown();
linuxDevice.reset();
}
#elif JUCE_WINDOWS
// Windows cleanup
DBG("Shutting down Windows virtual audio device");
#elif JUCE_MAC
// macOS cleanup
DBG("Shutting down macOS virtual audio device");
#endif
}