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import 'package:dartchess/dartchess.dart';
import 'package:fast_immutable_collections/fast_immutable_collections.dart';
import 'package:freezed_annotation/freezed_annotation.dart';
import 'package:lichess_mobile/src/model/common/id.dart';
part 'broadcast.freezed.dart';
typedef BroadcastsList = ({
IList<Broadcast> active,
IList<Broadcast> upcoming,
IList<Broadcast> past,
int? nextPage,
});
enum BroadcastResult { whiteWins, blackWins, draw, ongoing, noResultPgnTag }
@freezed
class Broadcast with _$Broadcast {
const Broadcast._();
const factory Broadcast({
required BroadcastTournamentData tour,
required BroadcastRound round,
required String? group,
/// The round to which the user should be brought when cliking on the tournament
required BroadcastRoundId roundToLinkId,
}) = _Broadcast;
bool get isLive => round.status == RoundStatus.live;
bool get isFinished => round.status == RoundStatus.finished;
String get title => group ?? tour.name;
}
@freezed
class BroadcastTournament with _$BroadcastTournament {
const factory BroadcastTournament({
required BroadcastTournamentData data,
required IList<BroadcastRound> rounds,
required BroadcastRoundId defaultRoundId,
required IList<BroadcastTournamentGroup>? group,
}) = _BroadcastTournament;
}
@freezed
class BroadcastTournamentData with _$BroadcastTournamentData {
const factory BroadcastTournamentData({
required BroadcastTournamentId id,
required String name,
required String? imageUrl,
required String? description,
required BroadcastTournamentInformation information,
}) = _BroadcastTournamentData;
}
typedef BroadcastTournamentInformation = ({
String? format,
String? timeControl,
String? players,
BroadcastTournamentDates? dates,
});
typedef BroadcastTournamentDates = ({
DateTime startsAt,
DateTime? endsAt,
});
typedef BroadcastTournamentGroup = ({
BroadcastTournamentId id,
String name,
});
@freezed
class BroadcastRound with _$BroadcastRound {
const BroadcastRound._();
const factory BroadcastRound({
required BroadcastRoundId id,
required String name,
required RoundStatus status,
required DateTime? startsAt,
}) = _BroadcastRound;
}
typedef BroadcastRoundGames = IMap<BroadcastGameId, BroadcastGame>;
@freezed
class BroadcastGame with _$BroadcastGame {
const BroadcastGame._();
const factory BroadcastGame({
required BroadcastGameId id,
required IMap<Side, BroadcastPlayer> players,
required String fen,
required Move? lastMove,
required BroadcastResult status,
required DateTime updatedClockAt,
}) = _BroadcastGame;
bool get isOngoing => status == BroadcastResult.ongoing;
bool get isOver =>
status == BroadcastResult.draw ||
status == BroadcastResult.whiteWins ||
status == BroadcastResult.blackWins;
Side get sideToMove => Setup.parseFen(fen).turn;
}
@freezed
class BroadcastPlayer with _$BroadcastPlayer {
const BroadcastPlayer._();
const factory BroadcastPlayer({
required String name,
required String? title,
required int? rating,
required Duration? clock,
required String? federation,
}) = _BroadcastPlayer;
}
enum RoundStatus {
live,
finished,
upcoming,
}