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Libunwind supports FP64 and FP32 modes, but not FPXX.
The reason is that, FP64 and FP32 have different way to save/restore
FPRs. If libunwind is built as FPXX, we have no idea which one should
we use.
If libunwind is built as FP64, it will interoperatable with FPXX/FP64
APPs, and if it is built as FP32, it will interoperatable with
FP32/FPXX. Currently most of O32 APPs are FPXX or FP64, while few are FP32.
So if the compiler is FPXX, which is the default value of most toolchain,
let's switch it to FP64.
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