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Current implementation of ComputedShaderFlags::computeFlags(Module &M) collects a single shader flags mask for the entire module.
Change the implementation to collect shader module masks per-function of the module.
AC:
Implement a map of function to the shader flags mask representing various properties
Update existing tests to verify the change.
This change is not expected to include analyzing for any new shader flags other than ensuring the existing DX11_1_DoubleExtensions (viz., m_bDoubleExtensions in dxc) continues to be set correctly.
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Current implementation of
ComputedShaderFlags::computeFlags(Module &M)
collects a single shader flags mask for the entire module.Change the implementation to collect shader module masks per-function of the module.
AC:
This change is not expected to include analyzing for any new shader flags other than ensuring the existing
DX11_1_DoubleExtensions
(viz.,m_bDoubleExtensions
indxc
) continues to be set correctly.The text was updated successfully, but these errors were encountered: