Implement the ProcessTriTessFactorsMin
HLSL Function
#99150
Labels
backend:DirectX
bot:HLSL
HLSL
HLSL Language Support
metabug
Issue to collect references to a group of similar or related issues.
ProcessTriTessFactorsMin
clang builtin,ProcessTriTessFactorsMin
clang builtin withhlsl_intrinsics.h
ProcessTriTessFactorsMin
toCheckHLSLBuiltinFunctionCall
inSemaChecking.cpp
ProcessTriTessFactorsMin
toEmitHLSLBuiltinExpr
inCGBuiltin.cpp
clang/test/CodeGenHLSL/builtins/ProcessTriTessFactorsMin.hlsl
clang/test/SemaHLSL/BuiltIns/ProcessTriTessFactorsMin-errors.hlsl
int_dx_ProcessTriTessFactorsMin
intrinsic inIntrinsicsDirectX.td
DXILOpMapping
ofint_dx_ProcessTriTessFactorsMin
to106
inDXIL.td
ProcessTriTessFactorsMin.ll
andProcessTriTessFactorsMin_errors.ll
tests inllvm/test/CodeGen/DirectX/
DirectX
SPIR-V
There is no support for
ProcessTriTessFactorsMin
when targeting SPIR-V.Test Case(s)
Example 1
HLSL:
Generates the corrected tessellation factors for a tri patch.
Syntax
Parameters
RawEdgeFactors [in]
Type: float3
The edge tessellation factors, passed into the tessellator stage.
InsideScale [in]
Type: float
The scale factor applied to the UV tessellation factors computed by the tessellation stage. The allowable range for InsideScale is 0.0 to 1.0.
RoundedEdgeTessFactors [out]
Type: float3
The rounded edge-tessellation factors calculated by the tessellator stage.
RoundedInsideTessFactors [out]
Type: float
The rounded tessellation factors calculated by the tessellator stage for inside edges.
UnroundedInsideTessFactors [out]
Type: float
The tessellation factors calculated by the tessellator stage for inside edges.
Return value
This function does not return a value.
Remarks
Generates the corrected tessellation factors for a tri patch, computing the inside tessellation factor as the minimum of the edge tessellation factors, which is then scaled by InsideScale. The result is then rounded based on the partitioning mode, but the unrounded results are available using the UnroundedInsideTessFactor parameter.
Minimum Shader Model
This function is supported in the following shader models.
This function is supported in the following types of shaders:
See also
Intrinsic Functions
Shader Model 5
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