Implement the WaveMatch
HLSL Function
#99207
Labels
backend:DirectX
backend:SPIR-V
bot:HLSL
HLSL
HLSL Language Support
metabug
Issue to collect references to a group of similar or related issues.
WaveMatch
clang builtin,WaveMatch
clang builtin withhlsl_intrinsics.h
WaveMatch
toCheckHLSLBuiltinFunctionCall
inSemaChecking.cpp
WaveMatch
toEmitHLSLBuiltinExpr
inCGBuiltin.cpp
clang/test/CodeGenHLSL/builtins/WaveMatch.hlsl
clang/test/SemaHLSL/BuiltIns/WaveMatch-errors.hlsl
int_dx_WaveMatch
intrinsic inIntrinsicsDirectX.td
DXILOpMapping
ofint_dx_WaveMatch
to165
inDXIL.td
WaveMatch.ll
andWaveMatch_errors.ll
tests inllvm/test/CodeGen/DirectX/
int_spv_WaveMatch
intrinsic inIntrinsicsSPIRV.td
WaveMatch
lowering and map it toint_spv_WaveMatch
inSPIRVInstructionSelector::selectIntrinsic
.llvm/test/CodeGen/SPIRV/hlsl-intrinsics/WaveMatch.ll
DirectX
SPIR-V
OpGroupNonUniformPartitionNV:
Description:
Reserved.
Capability:
GroupNonUniformPartitionedNV
Reserved.
4
5296
<id>
Result Type
Result <id>
<id>
Value
Test Case(s)
Example 1
Example 2
Example 3
HLSL:
Syntax
uint<4> WaveMatch(numeric<> value);
Type Description
Minimum Shader Model
This function is supported in the following shader models.
Shader Stages
See also
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