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965 | 965 | "relay_command_vampchat": "[[vampire chat]] {0}", |
966 | 966 | "relay_command_deadchat": "[[deadchat]] {0}", |
967 | 967 | "cursed_notify": "You are [b]{=cursed villager!role}[/b]. You will be seen by the {=seer!role} and {=oracle!role} as being {=wolf!role:article} {=wolf!role} rather than your normal role!", |
968 | | - "seer_info_general": "You are {0!role:article} {0!role:bold}. It is your job to detect the wolves, you may have a vision once per night.", |
| 968 | + "seer_info_general": "You are {0!role:article} {0!role:bold}. It is your job to detect the {=wolf!role:plural}, you may have a vision once per night.", |
969 | 969 | "seer_info": "Use \"{=see!command} <nick>\" to see the role of a player.", |
970 | 970 | "oracle_info": "Use \"{=see!command} <nick>\" to see whether or not a player is a wolf.", |
971 | 971 | "augur_info": "Use \"{=see!command} <nick>\" to see which team a player is on.", |
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974 | 974 | "bodyguard_notify": "You are {=bodyguard!role:article} {=bodyguard!role:bold}. It is your job to protect the {=villager!role:plural}. If you guard a victim, you will sacrifice yourself to save them. Use \"{=guard!command} <nick>\" to guard a player or \"{=pass!command}\" to not guard anyone tonight.", |
975 | 975 | "guardian_self_notification": "You may also guard yourself.", |
976 | 976 | "guardian_angel_notify": "You are {=guardian angel!role:article} {=guardian angel!role:bold}. It is your job to protect the {=villager!role:plural}. If you guard a victim, they will live. You may not guard the same person two nights in a row. Use \"{=guard!command} <nick>\" to guard a player.", |
977 | | - "detective_chance": "Each time you use your ability, you risk a {0}% chance of having your identity revealed to the wolves.", |
978 | | - "detective_notify": "You are {=detective!role:article} {=detective!role:bold}. It is your job to determine all the wolves and traitors. During the day you can see the true identity of all players, even traitors, by using \"{=id!command} <nick>\" in PM.", |
| 977 | + "detective_chance": "Each time you use your ability, you risk a {0}% chance of having your identity revealed to the {=wolf!role:plural}.", |
| 978 | + "detective_notify": "You are {=detective!role:article} {=detective!role:bold}. It is your job to determine all the {=wolf!role:plural}. During the day you can see the true identity of all players, even traitors, by using \"{=id!command} <nick>\" in PM.", |
979 | 979 | "investigator_notify": "You are {=investigator!role:article} {=investigator!role:bold}. During the day, you can see if two people are on the same side by using \"{=id!command} <nick1> <nick2>\" in PM.", |
980 | 980 | "investigator_help": "Investigate two different people by using \"{=id!command} <nick1> <nick2>\" in PM.", |
981 | 981 | "village_drunk_notify": "You have been drinking too much! You are {=village drunk!role:article} {=village drunk!role:bold}.", |
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998 | 998 | "pacifism_totem": "Votes by the player who is given the pacifism totem do not count; furthermore, they are always counted as abstaining, even if they do not !abstain.", |
999 | 999 | "influence_totem": "Votes by the player who is given the influence totem count twice.", |
1000 | 1000 | "exchange_totem": "The first person to use a power on the player given the exchange totem tomorrow night will have their role swapped with the recipient.", |
1001 | | - "lycanthropy_totem": "If the player who is given the lycanthropy totem is targeted by wolves tomorrow night, they will become a wolf.", |
| 1001 | + "lycanthropy_totem": "If the player who is given the lycanthropy totem is targeted by {=wolf!role:plural} tomorrow night, they will become {=wolf!role:article} {=wolf!role}.", |
1002 | 1002 | "luck_totem": "If the player who is given the luck totem is targeted tomorrow night, one of the players adjacent to them will be targeted instead.", |
1003 | | - "pestilence_totem": "If the player who is given the pestilence totem is killed by wolves tomorrow night, the wolves will not be able to kill the night after.", |
| 1003 | + "pestilence_totem": "If the player who is given the pestilence totem is killed by {=wolf!role:plural} tomorrow night, the {=wolf!role:plural} will not be able to kill the night after.", |
1004 | 1004 | "retribution_totem": "If the player who is given the retribution totem is killed tonight or tomorrow by anything except a village vote, they also kill one of the people who killed them.", |
1005 | 1005 | "misdirection_totem": "If the player who is given the misdirection totem attempts to use a power the following day or night, they will target a player adjacent to their intended target instead of the player they targeted.", |
1006 | 1006 | "deceit_totem": "If the player who is given the deceit totem is a seer or an oracle, or is seen by a seer or an oracle, the vision will be shifted: if the person would be seen as {=wolf!role:article} {=wolf!role}, they are instead seen as {=villager!role:article} {=villager!role}; otherwise, they are seen as {=wolf!role:article} {=wolf!role}.", |
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1176 | 1176 | "dullahan_remaining_targets": "Remaining targets: {0:join}", |
1177 | 1177 | "succubus_notify": "You are {=succubus!role:article} {=succubus!role:bold}. You may entrance someone and make them follow you by visiting them at night. If all alive players are entranced, you win. Use \"{=visit!command} <nick>\" to visit a player or \"{=pass!command}\" to stay home. If you visit the victim of the wolves, you will die.", |
1178 | 1178 | "vigilante_notify": "You are {=vigilante!role:article} {=vigilante!role:bold}. Each night, you may kill someone by using \"{=kill!command} <nick>\", or \"{=pass!command}\" to pass. If the person you kill is not a wolf or a win stealer, you will die alongside your victim.", |
1179 | | - "demoniac_notify": "You are {=demoniac!role:article} {=demoniac!role:bold}. You win instead of the normal winners if all wolves are killed while you are alive.", |
| 1179 | + "demoniac_notify": "You are {=demoniac!role:article} {=demoniac!role:bold}. You win instead of the normal winners if all {=wolf!role:plural} are killed while you are alive.", |
1180 | 1180 | "priest_notify": "You are {=priest!role:article} {=priest!role:bold}. Once per game during the day, you may bless someone with \"{=bless!command} <nick>\" to prevent them from being killed. Furthermore, you may consecrate the dead during the day with \"{=consecrate!command} <nick>\" to settle down restless spirits and prevent the corpse from rising as undead; doing so removes your ability to participate in the vote that day.", |
1181 | | - "minion_notify": "You are {=minion!role:article} {=minion!role:bold}. It is your job to help the wolves kill all of the {=villager!role:plural}.", |
| 1181 | + "minion_notify": "You are {=minion!role:article} {=minion!role:bold}. It is your job to help the {=wolf!role:plural} kill all of the {=villager!role:plural}.", |
1182 | 1182 | "villager_notify": "You are {=villager!role:article} {=villager!role:bold}. It is your job to vote out all of the {=wolf!role:plural}.", |
1183 | | - "cultist_notify": "You are {=cultist!role:article} {=cultist!role:bold}. It is your job to help the wolves kill all of the {=villager!role:plural}.", |
1184 | | - "cult_leader_notify": "You are {=cult leader!role:article} {=cult leader!role:bold}. It is your job to help the wolves kill all of the {=villager!role:plural}.", |
| 1183 | + "cultist_notify": "You are {=cultist!role:article} {=cultist!role:bold}. It is your job to help the {=wolf!role:plural} kill all of the {=villager!role:plural}.", |
| 1184 | + "cult_leader_notify": "You are {=cult leader!role:article} {=cult leader!role:bold}. It is your job to help the {=wolf!role:plural} kill all of the {=villager!role:plural}.", |
1185 | 1185 | "blessed_notify": "You are [b]blessed[/b] by a benevolent power. The first attempt to kill you each night will fail.", |
1186 | 1186 | "blessed_myrole": "You are {=blessed villager!role:article} {=blessed villager!role:bold}.", |
1187 | 1187 | "welcome_simple": "{0:join}: Welcome to Werewolf, the popular detective/social party game (a theme of Mafia). Using the {1!mode:bold} game mode.", |
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1243 | 1243 | "sleepy_nightmare_target_idle": "Because you did not act in time, your fight-or-flight response urges you to run away as fast as you can.", |
1244 | 1244 | "sleepy_priest_death": "The sky suddenly darkens as a thunderstorm appears from nowhere. The bell on the newly-abandoned church starts ringing in sinister tones before the building is struck repeatedly by lightning, setting it alight in a raging inferno...", |
1245 | 1245 | "sleepy_doomsayer_turn": "You feel something rushing into you and taking control over your mind and body. It causes you to rapidly start transforming into a werewolf, and you realize your vision powers can now be used to inflict malady on the unwary. You are now {=doomsayer!role:article} {=doomsayer!role:bold}.", |
1246 | | - "sleepy_demoniac_turn": "You feel something rushing into you and taking control over your mind and body, showing you your new purpose in life. There are far greater evils than the wolves lurking in the shadows, and by sacrificing all of the wolves, you can unleash those evils upon the world. You are now {=demoniac!role:article} {=demoniac!role:bold}.", |
| 1246 | + "sleepy_demoniac_turn": "You feel something rushing into you and taking control over your mind and body, showing you your new purpose in life. There are far greater evils than the {=wolf!role:plural} lurking in the shadows, and by sacrificing all of the {=wolf!role:plural}, you can unleash those evils upon the world. You are now {=demoniac!role:article} {=demoniac!role:bold}.", |
1247 | 1247 | "sleepy_jester_turn": "You hear dark whispers promising you power and the ability to fight back against all that is wrong with the world. You need only to shuffle off your mortal coil, they say. You cackle madly, thinking that to be a small price to pay. You are now {=jester!role:article} {=jester!role:bold}.", |
1248 | | - "sleepy_monster_turn": "You feel something rushing into you and taking control over your mind and body. You don't need the wolves in order to ruin the village, you can do it all yourself! You are now {=monster!role:article} {=monster!role:bold}.", |
| 1248 | + "sleepy_monster_turn": "You feel something rushing into you and taking control over your mind and body. You don't need the {=wolf!role:plural} in order to ruin the village, you can do it all yourself! You are now {=monster!role:article} {=monster!role:bold}.", |
1249 | 1249 | "fquit_fail": "Forcing a live player to leave must be done in channel.", |
1250 | 1250 | "demoniac_win": "Game over! All the wolves are dead! As the villagers start preparing the BBQ, a sudden flash illuminates the sky. Demonic spirits emerge around the sacrificed wolves and possess all villagers, causing the {=demoniac,demoniacs:plural({0})} to win.", |
1251 | 1251 | "succubus_win": "Game over! The {=succubus,succubi:plural({0})} {=has,have:plural({0})} completely enthralled the village, making them officers in an ever-growing army set on spreading their {=master's,masters':plural({0})} control and influence throughout the entire world.", |
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