|
4 | 4 | "crypto/rand" |
5 | 5 | "testing" |
6 | 6 |
|
| 7 | + "github.com/golang/geo/r3" |
7 | 8 | "github.com/stretchr/testify/assert" |
8 | 9 | "google.golang.org/protobuf/proto" |
9 | 10 |
|
@@ -348,6 +349,43 @@ func TestPlayerHurt_KnownWeaponDispatchesImmediately(t *testing.T) { |
348 | 349 | assert.Equal(t, common.EqAK47, got[0].Weapon.Type) |
349 | 350 | } |
350 | 351 |
|
| 352 | +func TestPlayerHurt_FatalHitCappedAtPriorHitHealthSameTick(t *testing.T) { |
| 353 | + p := NewParser(rand.Reader).(*parser) |
| 354 | + p.currentFrame = 100 |
| 355 | + p.gameState.ingameTick = 5000 |
| 356 | + |
| 357 | + victim := newPlayerWithEntityID(3) |
| 358 | + victim.UserID = 42 |
| 359 | + |
| 360 | + p.gameState.playersByUserID[victim.UserID] = victim |
| 361 | + |
| 362 | + var got []events.PlayerHurt |
| 363 | + p.RegisterEventHandler(func(e events.PlayerHurt) { |
| 364 | + got = append(got, e) |
| 365 | + }) |
| 366 | + |
| 367 | + // First hit: non-fatal, victim reported at 35 HP after the hit. |
| 368 | + data := playerHurtEventData(int32(victim.UserID), 1, "ak47") |
| 369 | + data["health"].ValByte = proto.Int32(35) |
| 370 | + data["armor"].ValByte = proto.Int32(50) |
| 371 | + data["dmg_health"].ValShort = proto.Int32(15) |
| 372 | + |
| 373 | + p.gameEventHandler.playerHurt(data) |
| 374 | + |
| 375 | + // Second hit, same tick: fatal (health 0). Must be capped at the victim's remaining |
| 376 | + // HP right before it (35), not the start-of-tick value (100) which would over-report. |
| 377 | + data2 := playerHurtEventData(int32(victim.UserID), 1, "ak47") |
| 378 | + data2["health"].ValByte = proto.Int32(0) |
| 379 | + data2["armor"].ValByte = proto.Int32(50) |
| 380 | + data2["dmg_health"].ValShort = proto.Int32(35) |
| 381 | + |
| 382 | + p.gameEventHandler.playerHurt(data2) |
| 383 | + |
| 384 | + assert.Len(t, got, 2) |
| 385 | + assert.Equal(t, 15, got[0].HealthDamageTaken) |
| 386 | + assert.Equal(t, 35, got[1].HealthDamageTaken) |
| 387 | +} |
| 388 | + |
351 | 389 | func playerHurtEventData(userID int32, attacker int32, weapon string) map[string]*msg.CMsgSource1LegacyGameEventKeyT { |
352 | 390 | return map[string]*msg.CMsgSource1LegacyGameEventKeyT{ |
353 | 391 | "userid": { |
@@ -383,6 +421,89 @@ func TestGetCommunityId(t *testing.T) { |
383 | 421 | assert.Equal(t, uint64(76561198012952267), xuid) |
384 | 422 | } |
385 | 423 |
|
| 424 | +func TestEntityKilled_DispatchesOtherDeathForNonPlayerEntity(t *testing.T) { |
| 425 | + p := NewParser(rand.Reader).(*parser) |
| 426 | + |
| 427 | + killed := new(stfake.Entity) |
| 428 | + killed.On("ID").Return(5) |
| 429 | + killed.On("ServerClass").Return(serverClassStub{name: "CDynamicProp"}) |
| 430 | + killed.On("Position").Return(r3.Vector{X: 1, Y: 2, Z: 3}) |
| 431 | + |
| 432 | + p.gameState.entities[5] = killed |
| 433 | + |
| 434 | + inflictor := new(stfake.Entity) |
| 435 | + inflictor.On("ServerClass").Return(serverClassStub{name: "CInferno"}) |
| 436 | + |
| 437 | + p.gameState.entities[12] = inflictor |
| 438 | + |
| 439 | + var got []events.OtherDeath |
| 440 | + p.RegisterEventHandler(func(e events.OtherDeath) { |
| 441 | + got = append(got, e) |
| 442 | + }) |
| 443 | + |
| 444 | + p.gameEventHandler.entityKilled(map[string]*msg.CMsgSource1LegacyGameEventKeyT{ |
| 445 | + "entindex_killed": {ValLong: proto.Int32(5)}, |
| 446 | + "entindex_inflictor": {ValLong: proto.Int32(12)}, |
| 447 | + "entindex_attacker": {ValLong: proto.Int32(0)}, |
| 448 | + }) |
| 449 | + |
| 450 | + assert.Len(t, got, 1) |
| 451 | + assert.Equal(t, "CDynamicProp", got[0].OtherType) |
| 452 | + assert.Equal(t, int32(5), got[0].OtherID) |
| 453 | + assert.Equal(t, r3.Vector{X: 1, Y: 2, Z: 3}, got[0].OtherPosition) |
| 454 | + assert.Equal(t, "CInferno", got[0].InflictorType) |
| 455 | +} |
| 456 | + |
| 457 | +func TestEntityKilled_SkipsPlayerPawns(t *testing.T) { |
| 458 | + p := NewParser(rand.Reader).(*parser) |
| 459 | + |
| 460 | + for _, className := range []string{"CCSPlayerPawn", "CCSPlayerPawnBase"} { |
| 461 | + killed := new(stfake.Entity) |
| 462 | + killed.On("ServerClass").Return(serverClassStub{name: className}) |
| 463 | + |
| 464 | + p.gameState.entities[5] = killed |
| 465 | + |
| 466 | + var got []events.OtherDeath |
| 467 | + p.RegisterEventHandler(func(e events.OtherDeath) { |
| 468 | + got = append(got, e) |
| 469 | + }) |
| 470 | + |
| 471 | + p.gameEventHandler.entityKilled(map[string]*msg.CMsgSource1LegacyGameEventKeyT{ |
| 472 | + "entindex_killed": {ValLong: proto.Int32(5)}, |
| 473 | + "entindex_inflictor": {ValLong: proto.Int32(0)}, |
| 474 | + "entindex_attacker": {ValLong: proto.Int32(0)}, |
| 475 | + }) |
| 476 | + |
| 477 | + assert.Empty(t, got, "player-pawn deaths should be surfaced via player_death, not OtherDeath") |
| 478 | + } |
| 479 | +} |
| 480 | + |
| 481 | +func TestEntityKilled_UnknownEntityIsSkipped(t *testing.T) { |
| 482 | + p := NewParser(rand.Reader).(*parser) |
| 483 | + |
| 484 | + var got []events.OtherDeath |
| 485 | + p.RegisterEventHandler(func(e events.OtherDeath) { |
| 486 | + got = append(got, e) |
| 487 | + }) |
| 488 | + |
| 489 | + p.gameEventHandler.entityKilled(map[string]*msg.CMsgSource1LegacyGameEventKeyT{ |
| 490 | + "entindex_killed": {ValLong: proto.Int32(999)}, |
| 491 | + "entindex_inflictor": {ValLong: proto.Int32(0)}, |
| 492 | + "entindex_attacker": {ValLong: proto.Int32(0)}, |
| 493 | + }) |
| 494 | + |
| 495 | + assert.Empty(t, got) |
| 496 | +} |
| 497 | + |
| 498 | +type serverClassStub struct { |
| 499 | + st.ServerClass |
| 500 | + name string |
| 501 | +} |
| 502 | + |
| 503 | +func (s serverClassStub) Name() string { |
| 504 | + return s.name |
| 505 | +} |
| 506 | + |
386 | 507 | func TestGetCommunityId_BOT(t *testing.T) { |
387 | 508 | xuid, err := guidToSteamID64("BOT") |
388 | 509 | assert.Zero(t, xuid) |
|
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