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Commit 9285813
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fix(events): cap fatal HealthDamageTaken with reported health, exactly
The fatal-hit cap summed raw dmg_health, which under-reports the true HP drop
by 1 on some hits (the benign shotgun-pellet rounding), so a same-tick
follow-up cap landed 1 HP high per affected prior hit. Track the victim's last
reported post-hit health instead - the server's own HP value - so the cap is
exact rather than exact-modulo-rounding. Multi-attacker behaviour is unchanged.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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