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Description
We use the GPU voxelization part on all types of meshs from primitives to more complex meshs. However, the voxelization can end up being incorrect depending on the voxelSize parameter.
For exemple with a voxelSize of 1 or 0,05 on the primitive cube instantiated at runtime the voxelization have no problem at all. But, if we try to do the voxelization of the same object but with a voxelSize of 0,1 this time it will end up creating only few faces depending on the cube position.
Here is an exemple of the voxelization with the parameter voxelSize equal to 0,1. The first image is from a cube in (0,0,0), the second is from a cube in (-6.7,0,1.2).
Do you have an hint for why does it act like this ?
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