@@ -14,28 +14,29 @@ Build a headless .NET 10 simulation engine that validates game design by running
1414
1515### Current Sprint Goal
1616
17- Complete Epic 4 (Crafting and Class Progression) to enable full crafting mechanics and class unlocking .
17+ Epic 4 (Crafting and Class Progression) complete! Next: Epic 5 (Economy and Inventory) to enable trading and resource management .
1818
1919### Epic Status Overview
2020
21- | Epic | Title | Status | Progress | GitHub Issue |
22- | ---- | -------------------------------- | -------------- | -------- | ------------ |
23- | 1 | Project Foundation | ✅ Complete | 5/5 | #3 |
24- | 2 | Time and Simulation Loop | ✅ Complete | 6/6 | #4 |
25- | 3 | NPC Decision Making | ✅ Complete | 6/6 | #5 |
26- | 4 | Crafting and Class Progression | 🔄 In Progress | 7 /8 | #6 |
27- | 5 | Economy and Inventory | ⏳ Planned | 0/6 | #7 |
28- | 6 | Contracts and Commitments | 🔄 Partial | 2/6 | #8 |
29- | 7 | Settlement and Guild | ⏳ Planned | 0/6 | #9 |
30- | 8 | Scenario Testing Framework | ⏳ Planned | 0/7 | #10 |
31- | 9 | Persistence | ⏳ Planned | 0/4 | #11 |
32- | 10 | Apprenticeship and Role Stacking | ⏳ Planned | 0/4 | #12 |
33- | 11 | Full Progression Scenario | ⏳ Planned | 0/5 | #13 |
34-
35- ** Total Progress** : 26 /58 tasks complete (45 %)
21+ | Epic | Title | Status | Progress | GitHub Issue |
22+ | ---- | -------------------------------- | ----------- | -------- | ------------ |
23+ | 1 | Project Foundation | ✅ Complete | 5/5 | #3 |
24+ | 2 | Time and Simulation Loop | ✅ Complete | 6/6 | #4 |
25+ | 3 | NPC Decision Making | ✅ Complete | 6/6 | #5 |
26+ | 4 | Crafting and Class Progression | ✅ Complete | 8 /8 | #6 |
27+ | 5 | Economy and Inventory | ⏳ Planned | 0/6 | #7 |
28+ | 6 | Contracts and Commitments | 🔄 Partial | 2/6 | #8 |
29+ | 7 | Settlement and Guild | ⏳ Planned | 0/6 | #9 |
30+ | 8 | Scenario Testing Framework | ⏳ Planned | 0/7 | #10 |
31+ | 9 | Persistence | ⏳ Planned | 0/4 | #11 |
32+ | 10 | Apprenticeship and Role Stacking | ⏳ Planned | 0/4 | #12 |
33+ | 11 | Full Progression Scenario | ⏳ Planned | 0/5 | #13 |
34+
35+ ** Total Progress** : 27 /58 tasks complete (47 %)
3636
3737### Recent Completions
3838
39+ - ✅ ** 2026-01-19** : Epic 4.8 - Masterwork → Master rank trigger (#39 , PR #136 )
3940- ✅ ** 2026-01-19** : Epic 4.7 - CraftingSystem (#38 , PR #135 )
4041- ✅ ** 2026-01-19** : Epic 4.6 - CraftingOutcomeRule (#37 , PR #134 )
4142- ✅ ** 2026-01-19** : Epic 4.5 - Define RecipeDefinition (#36 , PR #127 , commit 8148f26)
@@ -48,7 +49,8 @@ Complete Epic 4 (Crafting and Class Progression) to enable full crafting mechani
4849
4950Priority order for remaining work:
5051
51- 1 . ** Epic 4.8** - #39 : Implement Masterwork → Master rank trigger
52+ 1 . ** Epic 5** - #7 : Economy and Inventory (0/6 tasks)
53+ 2 . ** Epic 6** - #8 : Complete Contracts and Commitments (4/6 remaining)
5254
5355## Key Design Decisions
5456
@@ -250,11 +252,13 @@ _For implementation patterns, examine referenced code paths._
250252- ✅ Event emission with outcome details
251253- ** Verified** : 8 tests pass, crafting produces items and awards XP, all 511 tests pass
252254
253- ** 4.8 Implement Masterwork → Master rank trigger** ⏳ _ Issue #39 _
255+ ** 4.8 Implement Masterwork → Master rank trigger** ✅ _ Issue #39 , PR #136 _
254256
255- - Creating Masterwork immediately grants Master rank
256- - Emit event
257- - ** Verify** : Masterwork creation triggers Master rank
257+ - ✅ MasterRankAchievedEvent for tracking Master rank achievements
258+ - ✅ Masterwork outcome immediately grants Master rank (level 10)
259+ - ✅ Event emission with trigger reason
260+ - ✅ Handles already-Master characters (no duplicate events)
261+ - ** Verified** : 4 tests pass, Masterwork triggers Master rank, all 515 tests pass
258262
259263---
260264
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