From 9aa7b02c7f518db20b01d415b4d552c1ea6f6cdc Mon Sep 17 00:00:00 2001 From: Kagami Sascha Rosylight Date: Sat, 15 Jun 2019 16:44:59 +0900 Subject: [PATCH] Sort members on dom.iterable.generated.d.ts --- baselines/dom.iterable.generated.d.ts | 32 +++++++++++++-------------- src/emitter.ts | 2 +- 2 files changed, 17 insertions(+), 17 deletions(-) diff --git a/baselines/dom.iterable.generated.d.ts b/baselines/dom.iterable.generated.d.ts index 1c7ad5e9b..9417c7206 100644 --- a/baselines/dom.iterable.generated.d.ts +++ b/baselines/dom.iterable.generated.d.ts @@ -273,37 +273,37 @@ interface WebAuthentication { } interface WebGL2RenderingContextBase { + clearBufferfv(buffer: GLenum, drawbuffer: GLint, values: Iterable, srcOffset?: GLuint): void; + clearBufferiv(buffer: GLenum, drawbuffer: GLint, values: Iterable, srcOffset?: GLuint): void; + clearBufferuiv(buffer: GLenum, drawbuffer: GLint, values: Iterable, srcOffset?: GLuint): void; + drawBuffers(buffers: Iterable): void; + getActiveUniforms(program: WebGLProgram, uniformIndices: Iterable, pname: GLenum): any; + getUniformIndices(program: WebGLProgram, uniformNames: Iterable): Iterable | null; invalidateFramebuffer(target: GLenum, attachments: Iterable): void; invalidateSubFramebuffer(target: GLenum, attachments: Iterable, x: GLint, y: GLint, width: GLsizei, height: GLsizei): void; + transformFeedbackVaryings(program: WebGLProgram, varyings: Iterable, bufferMode: GLenum): void; uniform1uiv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; uniform2uiv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; uniform3uiv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; uniform4uiv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; - uniformMatrix3x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; - uniformMatrix4x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; uniformMatrix2x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; - uniformMatrix4x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; uniformMatrix2x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniformMatrix3x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; uniformMatrix3x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniformMatrix4x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniformMatrix4x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; vertexAttribI4iv(index: GLuint, values: Iterable): void; vertexAttribI4uiv(index: GLuint, values: Iterable): void; - drawBuffers(buffers: Iterable): void; - clearBufferfv(buffer: GLenum, drawbuffer: GLint, values: Iterable, srcOffset?: GLuint): void; - clearBufferiv(buffer: GLenum, drawbuffer: GLint, values: Iterable, srcOffset?: GLuint): void; - clearBufferuiv(buffer: GLenum, drawbuffer: GLint, values: Iterable, srcOffset?: GLuint): void; - transformFeedbackVaryings(program: WebGLProgram, varyings: Iterable, bufferMode: GLenum): void; - getUniformIndices(program: WebGLProgram, uniformNames: Iterable): Iterable | null; - getActiveUniforms(program: WebGLProgram, uniformIndices: Iterable, pname: GLenum): any; } interface WebGL2RenderingContextOverloads { uniform1fv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; - uniform2fv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; - uniform3fv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; - uniform4fv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; uniform1iv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform2fv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; uniform2iv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform3fv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; uniform3iv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; + uniform4fv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; uniform4iv(location: WebGLUniformLocation | null, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; uniformMatrix3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable, srcOffset?: GLuint, srcLength?: GLuint): void; @@ -319,12 +319,12 @@ interface WebGLRenderingContextBase { interface WebGLRenderingContextOverloads { uniform1fv(location: WebGLUniformLocation | null, v: Iterable): void; - uniform2fv(location: WebGLUniformLocation | null, v: Iterable): void; - uniform3fv(location: WebGLUniformLocation | null, v: Iterable): void; - uniform4fv(location: WebGLUniformLocation | null, v: Iterable): void; uniform1iv(location: WebGLUniformLocation | null, v: Iterable): void; + uniform2fv(location: WebGLUniformLocation | null, v: Iterable): void; uniform2iv(location: WebGLUniformLocation | null, v: Iterable): void; + uniform3fv(location: WebGLUniformLocation | null, v: Iterable): void; uniform3iv(location: WebGLUniformLocation | null, v: Iterable): void; + uniform4fv(location: WebGLUniformLocation | null, v: Iterable): void; uniform4iv(location: WebGLUniformLocation | null, v: Iterable): void; uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: GLboolean, value: Iterable): void; uniformMatrix3fv(location: WebGLUniformLocation | null, transpose: GLboolean, value: Iterable): void; diff --git a/src/emitter.ts b/src/emitter.ts index c4953146f..f3488fa4b 100644 --- a/src/emitter.ts +++ b/src/emitter.ts @@ -1262,7 +1262,7 @@ export function emitWebIdl(webidl: Browser.WebIdl, flavor: Flavor) { signature: replaceTypedefsInSignatures(m.signature.filter(hasSequenceArgument)) })) .filter(m => m.signature.length) - .sort(); + .sort(compareName); if (subtypes || methodsWithSequence.length) { const iteratorExtends = getIteratorExtends(i.iterator, subtypes);