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Remove allowComplexConstraintInference in inferTypes (#54815)
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src/compiler/checker.ts

Lines changed: 1 addition & 10 deletions
Original file line numberDiff line numberDiff line change
@@ -24491,7 +24491,6 @@ export function createTypeChecker(host: TypeCheckerHost): TypeChecker {
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let bivariant = false;
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let propagationType: Type;
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let inferencePriority: number = InferencePriority.MaxValue;
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let allowComplexConstraintInference = true;
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let visited: Map<string, number>;
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let sourceStack: Type[];
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let targetStack: Type[];
@@ -24697,15 +24696,7 @@ export function createTypeChecker(host: TypeCheckerHost): TypeChecker {
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// getApparentType can return _any_ type, since an indexed access or conditional may simplify to any other type.
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// If that occurs and it doesn't simplify to an object or intersection, we'll need to restart `inferFromTypes`
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// with the simplified source.
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if (apparentSource !== source && allowComplexConstraintInference && !(apparentSource.flags & (TypeFlags.Object | TypeFlags.Intersection))) {
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// TODO: The `allowComplexConstraintInference` flag is a hack! This forbids inference from complex constraints within constraints!
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// This isn't required algorithmically, but rather is used to lower the memory burden caused by performing inference
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// that is _too good_ in projects with complicated constraints (eg, fp-ts). In such cases, if we did not limit ourselves
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// here, we might produce more valid inferences for types, causing us to do more checks and perform more instantiations
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// (in addition to the extra stack depth here) which, in turn, can push the already close process over its limit.
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// TL;DR: If we ever become generally more memory efficient (or our resource budget ever increases), we should just
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// remove this `allowComplexConstraintInference` flag.
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allowComplexConstraintInference = false;
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if (apparentSource !== source && !(apparentSource.flags & (TypeFlags.Object | TypeFlags.Intersection))) {
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return inferFromTypes(apparentSource, target);
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}
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source = apparentSource;

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