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* Include STL/CRT libs and headers with LKG to eliminate yvals_core.h static_assert build errors on mismatch (#4933)
* include STL/CRT libs/headers with LKG
* add platform
* opt into internal UCRT
* opt into undocked settings loaded
* publish binlogs on failure
* use lower case platform for LKG toolset
* treat Platform as local to allow override of x86 to win32 for LKG
* define GUID_NULL, publish binlog on binary build failure
* define GUID_NULL another way
* collect binlogs for nuget restores
* fix restore binlog name
* nuget restore with platform for LKG compat, renamed BuildBinaries to BuildFoundation for clarity
* setting platform to win32 has downstream effects - surgically wrapping LKG imports instead
* import MsUCRT x86 targets explicitly
* removed unnecessary LKG targets overrides
* Find custom.props in parent dir (#4946)
* Update LkgToolset.props
Fix build break - custom.props in parent directory
* Update LkgToolset.props
Copy file name to clipboardExpand all lines: Directory.Build.props
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<!-- Copyright (c) Microsoft Corporation. All rights reserved. Licensed under the MIT License. See LICENSE-CODE in the project root for license information. -->
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<!-- This is a special MSBuild file that is parsed before everything else when MSBuild detects it in our directory structure.
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Adding Sdk="Microsoft.NET.Sdk" to a project causes NuGet files to be generated very early on, so we need these defines to be here
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to ensure that all of our build output files end up in the same location. -->
<!-- Copyright (c) Microsoft Corporation. All rights reserved. Licensed under the MIT License. See LICENSE in the project root for license information. -->
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