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| 1 | +import { |
| 2 | + Box3, |
| 3 | + InstancedInterleavedBuffer, |
| 4 | + InterleavedBufferAttribute, |
| 5 | + Line3, |
| 6 | + MathUtils, |
| 7 | + Matrix4, |
| 8 | + Mesh, |
| 9 | + Sphere, |
| 10 | + Vector3, |
| 11 | + Vector4, |
| 12 | + Line2NodeMaterial |
| 13 | +} from 'three'; |
| 14 | +import { LineSegmentsGeometry } from '../../lines/LineSegmentsGeometry.js'; |
| 15 | + |
| 16 | +const _viewport = new Vector4(); |
| 17 | + |
| 18 | +const _start = new Vector3(); |
| 19 | +const _end = new Vector3(); |
| 20 | + |
| 21 | +const _start4 = new Vector4(); |
| 22 | +const _end4 = new Vector4(); |
| 23 | + |
| 24 | +const _ssOrigin = new Vector4(); |
| 25 | +const _ssOrigin3 = new Vector3(); |
| 26 | +const _mvMatrix = new Matrix4(); |
| 27 | +const _line = new Line3(); |
| 28 | +const _closestPoint = new Vector3(); |
| 29 | + |
| 30 | +const _box = new Box3(); |
| 31 | +const _sphere = new Sphere(); |
| 32 | +const _clipToWorldVector = new Vector4(); |
| 33 | + |
| 34 | +let _ray, _lineWidth; |
| 35 | + |
| 36 | +// Returns the margin required to expand by in world space given the distance from the camera, |
| 37 | +// line width, resolution, and camera projection |
| 38 | +function getWorldSpaceHalfWidth( camera, distance, resolution ) { |
| 39 | + |
| 40 | + // transform into clip space, adjust the x and y values by the pixel width offset, then |
| 41 | + // transform back into world space to get world offset. Note clip space is [-1, 1] so full |
| 42 | + // width does not need to be halved. |
| 43 | + _clipToWorldVector.set( 0, 0, - distance, 1.0 ).applyMatrix4( camera.projectionMatrix ); |
| 44 | + _clipToWorldVector.multiplyScalar( 1.0 / _clipToWorldVector.w ); |
| 45 | + _clipToWorldVector.x = _lineWidth / resolution.width; |
| 46 | + _clipToWorldVector.y = _lineWidth / resolution.height; |
| 47 | + _clipToWorldVector.applyMatrix4( camera.projectionMatrixInverse ); |
| 48 | + _clipToWorldVector.multiplyScalar( 1.0 / _clipToWorldVector.w ); |
| 49 | + |
| 50 | + return Math.abs( Math.max( _clipToWorldVector.x, _clipToWorldVector.y ) ); |
| 51 | + |
| 52 | +} |
| 53 | + |
| 54 | +function raycastWorldUnits( lineSegments, intersects ) { |
| 55 | + |
| 56 | + const matrixWorld = lineSegments.matrixWorld; |
| 57 | + const geometry = lineSegments.geometry; |
| 58 | + const instanceStart = geometry.attributes.instanceStart; |
| 59 | + const instanceEnd = geometry.attributes.instanceEnd; |
| 60 | + const segmentCount = Math.min( geometry.instanceCount, instanceStart.count ); |
| 61 | + |
| 62 | + for ( let i = 0, l = segmentCount; i < l; i ++ ) { |
| 63 | + |
| 64 | + _line.start.fromBufferAttribute( instanceStart, i ); |
| 65 | + _line.end.fromBufferAttribute( instanceEnd, i ); |
| 66 | + |
| 67 | + _line.applyMatrix4( matrixWorld ); |
| 68 | + |
| 69 | + const pointOnLine = new Vector3(); |
| 70 | + const point = new Vector3(); |
| 71 | + |
| 72 | + _ray.distanceSqToSegment( _line.start, _line.end, point, pointOnLine ); |
| 73 | + const isInside = point.distanceTo( pointOnLine ) < _lineWidth * 0.5; |
| 74 | + |
| 75 | + if ( isInside ) { |
| 76 | + |
| 77 | + intersects.push( { |
| 78 | + point, |
| 79 | + pointOnLine, |
| 80 | + distance: _ray.origin.distanceTo( point ), |
| 81 | + object: lineSegments, |
| 82 | + face: null, |
| 83 | + faceIndex: i, |
| 84 | + uv: null, |
| 85 | + uv1: null, |
| 86 | + } ); |
| 87 | + |
| 88 | + } |
| 89 | + |
| 90 | + } |
| 91 | + |
| 92 | +} |
| 93 | + |
| 94 | +function raycastScreenSpace( lineSegments, camera, intersects ) { |
| 95 | + |
| 96 | + const projectionMatrix = camera.projectionMatrix; |
| 97 | + const material = lineSegments.material; |
| 98 | + const resolution = material.resolution; |
| 99 | + const matrixWorld = lineSegments.matrixWorld; |
| 100 | + |
| 101 | + const geometry = lineSegments.geometry; |
| 102 | + const instanceStart = geometry.attributes.instanceStart; |
| 103 | + const instanceEnd = geometry.attributes.instanceEnd; |
| 104 | + const segmentCount = Math.min( geometry.instanceCount, instanceStart.count ); |
| 105 | + |
| 106 | + const near = - camera.near; |
| 107 | + |
| 108 | + // |
| 109 | + |
| 110 | + // pick a point 1 unit out along the ray to avoid the ray origin |
| 111 | + // sitting at the camera origin which will cause "w" to be 0 when |
| 112 | + // applying the projection matrix. |
| 113 | + _ray.at( 1, _ssOrigin ); |
| 114 | + |
| 115 | + // ndc space [ - 1.0, 1.0 ] |
| 116 | + _ssOrigin.w = 1; |
| 117 | + _ssOrigin.applyMatrix4( camera.matrixWorldInverse ); |
| 118 | + _ssOrigin.applyMatrix4( projectionMatrix ); |
| 119 | + _ssOrigin.multiplyScalar( 1 / _ssOrigin.w ); |
| 120 | + |
| 121 | + // screen space |
| 122 | + _ssOrigin.x *= resolution.x / 2; |
| 123 | + _ssOrigin.y *= resolution.y / 2; |
| 124 | + _ssOrigin.z = 0; |
| 125 | + |
| 126 | + _ssOrigin3.copy( _ssOrigin ); |
| 127 | + |
| 128 | + _mvMatrix.multiplyMatrices( camera.matrixWorldInverse, matrixWorld ); |
| 129 | + |
| 130 | + for ( let i = 0, l = segmentCount; i < l; i ++ ) { |
| 131 | + |
| 132 | + _start4.fromBufferAttribute( instanceStart, i ); |
| 133 | + _end4.fromBufferAttribute( instanceEnd, i ); |
| 134 | + |
| 135 | + _start4.w = 1; |
| 136 | + _end4.w = 1; |
| 137 | + |
| 138 | + // camera space |
| 139 | + _start4.applyMatrix4( _mvMatrix ); |
| 140 | + _end4.applyMatrix4( _mvMatrix ); |
| 141 | + |
| 142 | + // skip the segment if it's entirely behind the camera |
| 143 | + const isBehindCameraNear = _start4.z > near && _end4.z > near; |
| 144 | + if ( isBehindCameraNear ) { |
| 145 | + |
| 146 | + continue; |
| 147 | + |
| 148 | + } |
| 149 | + |
| 150 | + // trim the segment if it extends behind camera near |
| 151 | + if ( _start4.z > near ) { |
| 152 | + |
| 153 | + const deltaDist = _start4.z - _end4.z; |
| 154 | + const t = ( _start4.z - near ) / deltaDist; |
| 155 | + _start4.lerp( _end4, t ); |
| 156 | + |
| 157 | + } else if ( _end4.z > near ) { |
| 158 | + |
| 159 | + const deltaDist = _end4.z - _start4.z; |
| 160 | + const t = ( _end4.z - near ) / deltaDist; |
| 161 | + _end4.lerp( _start4, t ); |
| 162 | + |
| 163 | + } |
| 164 | + |
| 165 | + // clip space |
| 166 | + _start4.applyMatrix4( projectionMatrix ); |
| 167 | + _end4.applyMatrix4( projectionMatrix ); |
| 168 | + |
| 169 | + // ndc space [ - 1.0, 1.0 ] |
| 170 | + _start4.multiplyScalar( 1 / _start4.w ); |
| 171 | + _end4.multiplyScalar( 1 / _end4.w ); |
| 172 | + |
| 173 | + // screen space |
| 174 | + _start4.x *= resolution.x / 2; |
| 175 | + _start4.y *= resolution.y / 2; |
| 176 | + |
| 177 | + _end4.x *= resolution.x / 2; |
| 178 | + _end4.y *= resolution.y / 2; |
| 179 | + |
| 180 | + // create 2d segment |
| 181 | + _line.start.copy( _start4 ); |
| 182 | + _line.start.z = 0; |
| 183 | + |
| 184 | + _line.end.copy( _end4 ); |
| 185 | + _line.end.z = 0; |
| 186 | + |
| 187 | + // get closest point on ray to segment |
| 188 | + const param = _line.closestPointToPointParameter( _ssOrigin3, true ); |
| 189 | + _line.at( param, _closestPoint ); |
| 190 | + |
| 191 | + // check if the intersection point is within clip space |
| 192 | + const zPos = MathUtils.lerp( _start4.z, _end4.z, param ); |
| 193 | + const isInClipSpace = zPos >= - 1 && zPos <= 1; |
| 194 | + |
| 195 | + const isInside = _ssOrigin3.distanceTo( _closestPoint ) < _lineWidth * 0.5; |
| 196 | + |
| 197 | + if ( isInClipSpace && isInside ) { |
| 198 | + |
| 199 | + _line.start.fromBufferAttribute( instanceStart, i ); |
| 200 | + _line.end.fromBufferAttribute( instanceEnd, i ); |
| 201 | + |
| 202 | + _line.start.applyMatrix4( matrixWorld ); |
| 203 | + _line.end.applyMatrix4( matrixWorld ); |
| 204 | + |
| 205 | + const pointOnLine = new Vector3(); |
| 206 | + const point = new Vector3(); |
| 207 | + |
| 208 | + _ray.distanceSqToSegment( _line.start, _line.end, point, pointOnLine ); |
| 209 | + |
| 210 | + intersects.push( { |
| 211 | + point: point, |
| 212 | + pointOnLine: pointOnLine, |
| 213 | + distance: _ray.origin.distanceTo( point ), |
| 214 | + object: lineSegments, |
| 215 | + face: null, |
| 216 | + faceIndex: i, |
| 217 | + uv: null, |
| 218 | + uv1: null, |
| 219 | + } ); |
| 220 | + |
| 221 | + } |
| 222 | + |
| 223 | + } |
| 224 | + |
| 225 | +} |
| 226 | + |
| 227 | +class LineSegments2 extends Mesh { |
| 228 | + |
| 229 | + constructor( geometry = new LineSegmentsGeometry(), material = new Line2NodeMaterial( { color: Math.random() * 0xffffff } ) ) { |
| 230 | + |
| 231 | + super( geometry, material ); |
| 232 | + |
| 233 | + this.isLineSegments2 = true; |
| 234 | + |
| 235 | + this.type = 'LineSegments2'; |
| 236 | + |
| 237 | + } |
| 238 | + |
| 239 | + // for backwards-compatibility, but could be a method of LineSegmentsGeometry... |
| 240 | + |
| 241 | + computeLineDistances() { |
| 242 | + |
| 243 | + const geometry = this.geometry; |
| 244 | + |
| 245 | + const instanceStart = geometry.attributes.instanceStart; |
| 246 | + const instanceEnd = geometry.attributes.instanceEnd; |
| 247 | + const lineDistances = new Float32Array( 2 * instanceStart.count ); |
| 248 | + |
| 249 | + for ( let i = 0, j = 0, l = instanceStart.count; i < l; i ++, j += 2 ) { |
| 250 | + |
| 251 | + _start.fromBufferAttribute( instanceStart, i ); |
| 252 | + _end.fromBufferAttribute( instanceEnd, i ); |
| 253 | + |
| 254 | + lineDistances[ j ] = ( j === 0 ) ? 0 : lineDistances[ j - 1 ]; |
| 255 | + lineDistances[ j + 1 ] = lineDistances[ j ] + _start.distanceTo( _end ); |
| 256 | + |
| 257 | + } |
| 258 | + |
| 259 | + const instanceDistanceBuffer = new InstancedInterleavedBuffer( lineDistances, 2, 1 ); // d0, d1 |
| 260 | + |
| 261 | + geometry.setAttribute( 'instanceDistanceStart', new InterleavedBufferAttribute( instanceDistanceBuffer, 1, 0 ) ); // d0 |
| 262 | + geometry.setAttribute( 'instanceDistanceEnd', new InterleavedBufferAttribute( instanceDistanceBuffer, 1, 1 ) ); // d1 |
| 263 | + |
| 264 | + return this; |
| 265 | + |
| 266 | + } |
| 267 | + |
| 268 | + raycast( raycaster, intersects ) { |
| 269 | + |
| 270 | + const worldUnits = this.material.worldUnits; |
| 271 | + const camera = raycaster.camera; |
| 272 | + |
| 273 | + if ( camera === null && ! worldUnits ) { |
| 274 | + |
| 275 | + console.error( 'LineSegments2: "Raycaster.camera" needs to be set in order to raycast against LineSegments2 while worldUnits is set to false.' ); |
| 276 | + |
| 277 | + } |
| 278 | + |
| 279 | + const threshold = ( raycaster.params.Line2 !== undefined ) ? raycaster.params.Line2.threshold || 0 : 0; |
| 280 | + |
| 281 | + _ray = raycaster.ray; |
| 282 | + |
| 283 | + const matrixWorld = this.matrixWorld; |
| 284 | + const geometry = this.geometry; |
| 285 | + const material = this.material; |
| 286 | + |
| 287 | + _lineWidth = material.linewidth + threshold; |
| 288 | + |
| 289 | + // check if we intersect the sphere bounds |
| 290 | + if ( geometry.boundingSphere === null ) { |
| 291 | + |
| 292 | + geometry.computeBoundingSphere(); |
| 293 | + |
| 294 | + } |
| 295 | + |
| 296 | + _sphere.copy( geometry.boundingSphere ).applyMatrix4( matrixWorld ); |
| 297 | + |
| 298 | + // increase the sphere bounds by the worst case line screen space width |
| 299 | + let sphereMargin; |
| 300 | + if ( worldUnits ) { |
| 301 | + |
| 302 | + sphereMargin = _lineWidth * 0.5; |
| 303 | + |
| 304 | + } else { |
| 305 | + |
| 306 | + const distanceToSphere = Math.max( camera.near, _sphere.distanceToPoint( _ray.origin ) ); |
| 307 | + sphereMargin = getWorldSpaceHalfWidth( camera, distanceToSphere, material.resolution ); |
| 308 | + |
| 309 | + } |
| 310 | + |
| 311 | + _sphere.radius += sphereMargin; |
| 312 | + |
| 313 | + if ( _ray.intersectsSphere( _sphere ) === false ) { |
| 314 | + |
| 315 | + return; |
| 316 | + |
| 317 | + } |
| 318 | + |
| 319 | + // check if we intersect the box bounds |
| 320 | + if ( geometry.boundingBox === null ) { |
| 321 | + |
| 322 | + geometry.computeBoundingBox(); |
| 323 | + |
| 324 | + } |
| 325 | + |
| 326 | + _box.copy( geometry.boundingBox ).applyMatrix4( matrixWorld ); |
| 327 | + |
| 328 | + // increase the box bounds by the worst case line width |
| 329 | + let boxMargin; |
| 330 | + if ( worldUnits ) { |
| 331 | + |
| 332 | + boxMargin = _lineWidth * 0.5; |
| 333 | + |
| 334 | + } else { |
| 335 | + |
| 336 | + const distanceToBox = Math.max( camera.near, _box.distanceToPoint( _ray.origin ) ); |
| 337 | + boxMargin = getWorldSpaceHalfWidth( camera, distanceToBox, material.resolution ); |
| 338 | + |
| 339 | + } |
| 340 | + |
| 341 | + _box.expandByScalar( boxMargin ); |
| 342 | + |
| 343 | + if ( _ray.intersectsBox( _box ) === false ) { |
| 344 | + |
| 345 | + return; |
| 346 | + |
| 347 | + } |
| 348 | + |
| 349 | + if ( worldUnits ) { |
| 350 | + |
| 351 | + raycastWorldUnits( this, intersects ); |
| 352 | + |
| 353 | + } else { |
| 354 | + |
| 355 | + raycastScreenSpace( this, camera, intersects ); |
| 356 | + |
| 357 | + } |
| 358 | + |
| 359 | + } |
| 360 | + |
| 361 | + onBeforeRender( renderer ) { |
| 362 | + |
| 363 | + const uniforms = this.material.uniforms; |
| 364 | + |
| 365 | + if ( uniforms && uniforms.resolution ) { |
| 366 | + |
| 367 | + renderer.getViewport( _viewport ); |
| 368 | + this.material.uniforms.resolution.value.set( _viewport.z, _viewport.w ); |
| 369 | + |
| 370 | + } |
| 371 | + |
| 372 | + } |
| 373 | + |
| 374 | +} |
| 375 | + |
| 376 | +export { LineSegments2 }; |
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