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On Windows there can exist some race condition where the
notification of the client's `socket.destroy()` isn't received
before the server writes to the socket. This race condition was
more evident/reproducible on a single core system.
This commit fixes the flakiness by waiting until the server's
connection event handler has been called to destroy the client
socket and perform the server socket write.
Fixes: #4057
PR-URL: #4342
Reviewed-By: Ben Noordhuis <[email protected]>
Reviewed-By: João Reis <[email protected]>
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