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Update FFCS

Update FFCS #585

Triggered via push December 19, 2025 03:35
Status Failure
Total duration 16m 49s
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main.yml

on: push
Build on Windows
8m 15s
Build on Windows
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9 errors and 11 warnings
Build on Windows
Process completed with exit code 1.
Build on Windows: Dalamud/Interface/Internal/UiDebug2/Browsing/NodeTree.Component.cs#L99
'AtkComponentTextInput.UnkText02' is inaccessible due to its protection level
Build on Windows: Dalamud/Interface/Internal/UiDebug2/Browsing/NodeTree.Component.cs#L97
'AtkComponentTextInput.UnkText01' is inaccessible due to its protection level
Build on Windows: Dalamud/Interface/Internal/UiDebug.cs#L429
'AtkComponentTextInput.UnkText02' is inaccessible due to its protection level
Build on Windows: Dalamud/Interface/Internal/UiDebug.cs#L425
'AtkComponentTextInput.UnkText01' is inaccessible due to its protection level
Build on Windows: Dalamud/Interface/Internal/UiDebug2/Browsing/NodeTree.Component.cs#L99
'AtkComponentTextInput.UnkText02' is inaccessible due to its protection level
Build on Windows: Dalamud/Interface/Internal/UiDebug2/Browsing/NodeTree.Component.cs#L97
'AtkComponentTextInput.UnkText01' is inaccessible due to its protection level
Build on Windows: Dalamud/Interface/Internal/UiDebug.cs#L429
'AtkComponentTextInput.UnkText02' is inaccessible due to its protection level
Build on Windows: Dalamud/Interface/Internal/UiDebug.cs#L425
'AtkComponentTextInput.UnkText01' is inaccessible due to its protection level
Build on Windows: lib/FfxivArgLauncher/GameStart.cs#L233
Cannot convert null literal to non-nullable reference type.
Build on Windows: lib/FfxivArgLauncher/GameStart.cs#L94
Cannot convert null literal to non-nullable reference type.
Build on Windows: lib/FfxivArgLauncher/GameStart.cs#L31
Converting null literal or possible null value to non-nullable type.
Build on Windows: lib/FfxivArgLauncher/Program.cs#L60
Possible null reference argument for parameter 'workingDir' in 'Process GameStart.LaunchGame(string workingDir, string exePath, string arguments, bool dontFixAcl, Action<Process> beforeResume, bool waitForGameWindow = true)'.
Build on Windows: lib/FfxivArgLauncher/ArgReader.cs#L155
The variable 'bytesNum' is assigned but its value is never used
Build on Windows: lib/FfxivArgLauncher/ArgReader.cs#L56
Dereference of a possibly null reference.
Build on Windows: lib/FfxivArgLauncher/ArgReader.cs#L20
Non-nullable field 'CommandLine' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
Build on Windows: lib/FfxivArgLauncher/ArgReader.cs#L19
Non-nullable field 'SndaID' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
Build on Windows: lib/FfxivArgLauncher/ArgReader.cs#L18
Non-nullable field 'SessionId' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
Build on Windows: lib/FfxivArgLauncher/ArgReader.cs#L17
Non-nullable field 'Args' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
Build on Windows
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/