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811 files changed
+149148
-116063
lines changed- .github/workflows
- docs
- yuidoc-p5-theme
- assets
- fonts
- img
- js
- vendor
- ace-nc
- helpers
- layouts
- lib
- empty-example
- preview
- global
- src
- accessibility
- color
- color_spaces
- core
- friendly_errors
- shape
- data
- dom
- events
- image
- io
- math
- Matrices
- shape
- type
- lib
- typography
- utilities
- webgl
- shaders
- tasks
- build
- test
- test
- bench
- REPORTS
- js
- manual-test-examples
- addons/p5.sound/autoCorrelation
- p5.Font
- callback
- custom
- opentype
- pathpoints
- renderpath
- simple
- style
- svgpath
- system
- textAsWords
- textInRect
- pixel
- type
- font
- img
- issues
- webgl
- curves
- geometryImmediate
- reporter
- unit
- accessibility
- assets
- color
- core
- data
- dom
- events
- image
- io
- math
- type
- typography
- utilities
- visual
- cases
- screenshots
- Shape drawing
- 2D mode
- Combining quadratic and cubic beziers
- Drawing closed curve loops
- Drawing closed curves
- Drawing closed polylines
- Drawing polylines
- Drawing quad strips
- Drawing simple closed curves
- Drawing triangle fans
- Drawing triangle strips
- Drawing triangles
- Drawing with a single closed contour
- Drawing with a single unclosed contour
- Drawing with contours
- Drawing with cubic beziers
- Drawing with curves
- Drawing with curves in the middle of other shapes
- Drawing with curves with tightness
- Drawing with every subshape in a contour
- Drawing with lines
- Drawing with points
- Drawing with quadratic beziers
- Drawing with quads
- Drawing with triangles
- WebGL mode
- 3D cubic coordinates
- 3D quadratic coordinates
- 3D vertex coordinates
- Combining quadratic and cubic beziers
- Drawing closed curve loops
- Drawing closed curves
- Drawing closed polylines
- Drawing polylines
- Drawing quad strips
- Drawing simple closed curves
- Drawing triangle fans
- Drawing triangle strips
- Drawing triangles
- Drawing with a single closed contour
- Drawing with a single unclosed contour
- Drawing with contours
- Drawing with cubic beziers
- Drawing with curves
- Drawing with curves in the middle of other shapes
- Drawing with curves with tightness
- Drawing with every subshape in a contour
- Drawing with lines
- Drawing with points
- Drawing with quadratic beziers
- Drawing with quads
- Drawing with triangles
- Normalized texture coordinates
- Per-control point fills
- Per-control point strokes
- Per-vertex fills
- Per-vertex normals
- Per-vertex strokes
- Texture coordinates
- Typography
- textAlign
- 2d mode
- all alignments with multi-line manual text
- all alignments with multi-lines and wrap char
- all alignments with multi-lines and wrap word
- all alignments with single line
- all alignments with single word
- webgl mode
- all alignments with multi-line manual text
- all alignments with multi-lines and wrap char
- all alignments with multi-lines and wrap word
- all alignments with single line
- all alignments with single word
- textFont
- with a Google Font URL
- with a directly set font string
- with a font file
- with a font file in WebGL
- with a woff font file
- with the default font
- with the default monospace font
- textFont() with default fonts
- With the default font
- With the default monospace font
- textLeading/text leading with different values
- textSize/text sizes comparison
- textStyle/all text styles
- textToContours/Fonts can be converted to points grouped by contour
- textToPaths/Fonts can be converted to drawing context commands
- textToPoints
- Fonts can be converted to points
- Fonts point angles work in DEGREES mode
- Fonts point angles work in RADIANS mode
- Sampling density can be changed
- textWeight
- can control non-variable fonts
- can control variable fonts
- can control variable fonts from files
- textWidth/verify width of a string
- WebGL
- 3DModel
- OBJ model with MTL file displays diffuse colors correctly
- Object with different texture coordinates per use of vertex keeps the coordinates intact
- Object with no colors takes on fill color
- Camera
- 2D objects maintain correct size
- Custom camera before and after resize
- Hooks coordinate spaces
- baseColorShader
- Camera space
- Combined vs split matrices
- Object space
- World space
- baseMaterialShader
- Camera space
- Combined vs split matrices
- Object space
- World space
- baseNormalShader
- Camera space
- Combined vs split matrices
- Object space
- World space
- Lights/Fill color and default ambient material
- Opacity
- Basic colors have opacity applied correctly
- Colors have opacity applied correctly when lights are used
- Colors in shader hooks have opacity applied correctly
- Colors in textures have opacity applied correctly
- Colors in tinted textures have opacity applied correctly
- ShaderFunctionality
- FillShader
- ImageShader
- StrokeShader
- Strokes/Strokes do not cut into fills in ortho mode
- buildGeometry()
- can draw models
- only fills set in buildGeometry are kept
- erase()
- on a framebuffer
- on the main canvas
- filter
- In 2d mode/It can combine multiple filter passes
- In webgl mode/It can combine multiple filter passes
- On a framebuffer
- On a framebuffer sized differently from the main canvas
- textToModel
- Extruded
- Flat
- vertexProperty
- on PATH shape mode
- on QUADS shape mode
- on buildGeometry outputs containing 3D primitives
- webgl
- visual
- translations
- utils
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