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Update base for Update on "[ET-VK] Using vec2 to store output positions to reudce shader register footprint."
The diff changes the use of `u16vec3` to `u16vec2` to store output positions in the conv2d_pw op. This change is made to reduce the shader register footprint and improve performance.
Differential Revision: [D67726229](https://our.internmc.facebook.com/intern/diff/D67726229/)
[ghstack-poisoned]
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