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Update on "[ET-VK] Add ANY_STORAGE support to expand_copy"
Add a texture shader variant for expand_copy and a resize function for dynamic
shape support. The texture shader maps each output texel coordinate to the
corresponding input texel using modulo on the input sizes, matching the
semantics of the existing buffer shader. Use meta_ubo() instead of
buffer_meta_ubo() so the correct UBO type is selected based on storage type.
Use extract_int_or_symint_list() for target sizes to handle symbolic integers.
Register as ANY_STORAGE.
Differential Revision: [D95970162](https://our.internmc.facebook.com/intern/diff/D95970162/)
[ghstack-poisoned]
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