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where S = ⌈K_eff / block_size⌉ is the number of scale blocks per
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row/column, and block _s_ covers elements
@@ -1115,9 +1114,9 @@ Tile load and store instructions follow the standard vector element-status seman
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* _Active_ elements (body, mask enabled): loads fetch from memory and write `vd`; stores read `vs3` and write to memory.
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Active elements may raise memory exceptions.
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* _Inactive_ elements (body, mask disabled): loads do not update the destination register unless `vtype.vma`=1 (mask-agnostic), in which case those elements may be overwritten with 1s.
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* _Inactive_ elements (body, mask disabled): loads never raise exceptions and do not update the destination register unless `vtype.vma`=1 (mask-agnostic), in which case those elements may be overwritten with 1s.
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Stores do not write to memory and do not raise exceptions.
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* _Tail_ elements (index ≥ VL): loads do not update the destination register unless `vtype.vta`=1 (tail-agnostic), in which case those elements may be overwritten with 1s.
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* _Tail_ elements (index ≥ VL): loads never raise exceptions and do not update the destination register unless `vtype.vta`=1 (tail-agnostic), in which case those elements may be overwritten with 1s.
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Stores do not write to memory and do not raise exceptions.
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* _Prestart_ elements (index < `vstart`): neither the destination register nor memory is updated; no exceptions are raised.
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