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Removed changelog sections for rg3d and rx (#780)
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content/news/025/index.md

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@@ -599,34 +599,13 @@ article could be found [here][gfs_article].
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[![rg3d feature highlights](rg3d-gfs.png)][rg3d_gfs]
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__A video by [@GameFromScratch][gfs_channel]__
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Some of the recent engine updates:
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```markdown
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- Physically-based rendering (PBR).
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- Custom shaders and materials.
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- High dynamic range rendering.
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- Tone mapping.
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- Color grading.
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- Gamma correction.
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- Manual + Auto exposure for camera.
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- Emission maps.
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- Deferred decals.
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- Curve editor widget.
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- Behavior trees.
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- Custom curves supports.
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- Ability to create sound engine without a sound device.
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- Asset management improvements.
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- Mask char for TextBox and FormattedText.
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- Ability to change path of resources.
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- Improvements for FileSelector widget.
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- Various fixes for scene resolving stage.
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- Provide a way to alter control flow of event loop in `Framework`.
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- A way to create custom particle set in `ParticleSystem`.
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- `#[visit(option)]` attribute for Visit proc macro.
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- Ability to pause particle systems.
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- UI performance improvements.
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- Other various fixes and improvements.
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```
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Lots has been happening with recent rg3d engine development. Physically-based
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rendering (PBR) was added. High dynamic range rendering is now supported, along
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with tone mapping, color grading, and gamma correction. Manual and auto-exposure
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functionality was added for cameras. There is now a widget for editing curves,
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and it supports custom curves. Lots of usability improvements were made, such as
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begin able to change the path of resources, UI performance gains, and better
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ways to manage assets.
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[rg3d]: https://github.com/mrDIMAS/rg3d
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[rg3d_discord]: https://discord.gg/xENF5Uh
@@ -711,28 +690,12 @@ combines a vim-like modal interface with a cursor-based editor.
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- Community: [Discord](https://discord.gg/xHggPjfsS9)
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- Download: [rx-0.5.2-x86_64.AppImage][rx_download]
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Release v0.5 was just published with the following new features and updates:
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```markdown
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- New tool `:flood`, for filling an area with color
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- New brush mode `line`, for drawing straight lines
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- New command `:selection/flip <axis>` to flip the current selection
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- New command `:export <resize> <path>`, eg. `:export @2x meme.gif`
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- New command `:p/write <file>` to save the color palette to a file
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- New command `:p/sample` to sample view colors into palette
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- New command `:p/sort` to sort the palette colors
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- New command `:p/gradient` to add a color gradient to the palette
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- New setting `:p/height` to set the palette height in cells
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- Move between frames with `h` and `l` keys
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- Use *pan* tool in help mode
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- Fix command key ':' for non-ANSI layouts
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- Implement new command parser based on `memoir`
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- Add compatibility for non x86-64 systems
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- Support pasting from clipboard in command-line
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- Support character inputs in key mappings, eg. `map '?' :help`
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- Skip unreadable files when reading a directory
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- New, smoother animation rendering
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```
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Release v0.5 was just published. There are several new commands that help with
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color palettes. A flood fill tool has been added. You can now move between
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frames with the `h` and `l` keys. The command key `:` has been fixed to help
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with non-ANSI layouts. Compatability was added for non x86_64 systems. Support
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was added for pasting from the clipboard into the command line. Animation
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rendering is now a lot smoother.
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[rx]: https://rx.cloudhead.io
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[rx_discord]: https://discord.gg/xHggPjfsS9

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