@@ -599,34 +599,13 @@ article could be found [here][gfs_article].
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[ ![ rg3d feature highlights] ( rg3d-gfs.png )] [ rg3d_gfs ]
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__ A video by [ @GameFromScratch ] [ gfs_channel ] __
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- Some of the recent engine updates:
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-
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- ``` markdown
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- - Physically-based rendering (PBR).
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- - Custom shaders and materials.
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- - High dynamic range rendering.
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- - Tone mapping.
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- - Color grading.
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- - Gamma correction.
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- - Manual + Auto exposure for camera.
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- - Emission maps.
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- - Deferred decals.
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- - Curve editor widget.
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- - Behavior trees.
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- - Custom curves supports.
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- - Ability to create sound engine without a sound device.
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- - Asset management improvements.
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- - Mask char for TextBox and FormattedText.
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- - Ability to change path of resources.
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- - Improvements for FileSelector widget.
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- - Various fixes for scene resolving stage.
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- - Provide a way to alter control flow of event loop in `Framework`.
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- - A way to create custom particle set in `ParticleSystem`.
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- - `#[visit(option)]` attribute for Visit proc macro.
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- - Ability to pause particle systems.
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- - UI performance improvements.
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- - Other various fixes and improvements.
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- ```
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+ Lots has been happening with recent rg3d engine development. Physically-based
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+ rendering (PBR) was added. High dynamic range rendering is now supported, along
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+ with tone mapping, color grading, and gamma correction. Manual and auto-exposure
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+ functionality was added for cameras. There is now a widget for editing curves,
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+ and it supports custom curves. Lots of usability improvements were made, such as
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+ begin able to change the path of resources, UI performance gains, and better
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+ ways to manage assets.
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[ rg3d ] : https://github.com/mrDIMAS/rg3d
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[ rg3d_discord ] : https://discord.gg/xENF5Uh
@@ -711,28 +690,12 @@ combines a vim-like modal interface with a cursor-based editor.
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- Community: [ Discord] ( https://discord.gg/xHggPjfsS9 )
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- Download: [ rx-0.5.2-x86_64.AppImage] [ rx_download ]
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- Release v0.5 was just published with the following new features and updates:
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-
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- ``` markdown
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- - New tool `:flood`, for filling an area with color
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- - New brush mode `line`, for drawing straight lines
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- - New command `:selection/flip <axis>` to flip the current selection
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- - New command `:export <resize> <path>`, eg. `:export @2x meme.gif`
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- - New command `:p/write <file>` to save the color palette to a file
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- - New command `:p/sample` to sample view colors into palette
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- - New command `:p/sort` to sort the palette colors
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- - New command `:p/gradient` to add a color gradient to the palette
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- - New setting `:p/height` to set the palette height in cells
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- - Move between frames with `h` and `l` keys
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- - Use *pan* tool in help mode
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- - Fix command key ':' for non-ANSI layouts
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- - Implement new command parser based on `memoir`
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- - Add compatibility for non x86-64 systems
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- - Support pasting from clipboard in command-line
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- - Support character inputs in key mappings, eg. `map '?' :help`
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- - Skip unreadable files when reading a directory
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- - New, smoother animation rendering
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- ```
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+ Release v0.5 was just published. There are several new commands that help with
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+ color palettes. A flood fill tool has been added. You can now move between
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+ frames with the ` h ` and ` l ` keys. The command key ` : ` has been fixed to help
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+ with non-ANSI layouts. Compatability was added for non x86_64 systems. Support
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+ was added for pasting from the clipboard into the command line. Animation
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+ rendering is now a lot smoother.
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[ rx ] : https://rx.cloudhead.io
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[ rx_discord ] : https://discord.gg/xHggPjfsS9
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