@@ -514,6 +514,41 @@ and/or get the source code at [GitLab][tbd-gitlab].
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[ @TimeLark ] : https://timelark.itch.io
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[ @septum ] : https://septum.itch.io
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+ ### [ Veloren] [ veloren ]
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+ ![ Exploring dungeons] ( veloren.jpg ) _ Exploring the caves_
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+ [ Veloren] [ veloren ] is an open world, open-source voxel RPG inspired by Dwarf
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+ Fortress and Cube World.
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+ In August, lots of preparation was done to get Veloren ready for the 0.11
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+ release coming in September. Work was done on refactoring parts of the codebase,
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+ and making server administration more ergonomic. Towers were added, which allow
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+ for above-ground dungeons. Skill trees were tweaked for better progression.
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+ Modular weapons had a heavy amount of work put into them and were recently
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+ merged. Work was done to prevent the camera from clipping through walls as much.
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+ Improvements were made to the physics system, as well as other optimizations to
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+ the real-time simulation system. Terrain persistence was completed and is now
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+ being tested on the main server. Balancing was done to loot tables, and more
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+ animations were added to characters. In September, 0.11 will be released. Come
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+ out to the [ release party on the 11th at 18:00 UTC] [ veloren-release-event ] !
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+
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+ August's full weekly devlogs: "This Week In Veloren...":
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+ [ #131 ] [ veloren-131 ] ,
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+ [ #132 ] [ veloren-132 ] ,
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+ [ #133 ] [ veloren-133 ] ,
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+ [ #134 ] [ veloren-134 ] ,
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+ [ #135 ] [ veloren-135 ] .
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+
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+ [ veloren ] : https://veloren.net
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+ [ veloren-131 ] : https://veloren.net/devblog-131
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+ [ veloren-132 ] : https://veloren.net/devblog-132
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+ [ veloren-133 ] : https://veloren.net/devblog-133
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+ [ veloren-134 ] : https://veloren.net/devblog-134
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+ [ veloren-135 ] : https://veloren.net/devblog-135
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+ [ veloren-release-event ] : https://opencollective.com/veloren/events/veloren-0-11-release-party-05c1a306
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+
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## Engine Updates
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## Learning Material Updates
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