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Added Veloren content for August (#777)
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content/news/025/index.md

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@@ -514,6 +514,41 @@ and/or get the source code at [GitLab][tbd-gitlab].
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[@TimeLark]: https://timelark.itch.io
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[@septum]: https://septum.itch.io
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### [Veloren][veloren]
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![Exploring dungeons](veloren.jpg) _Exploring the caves_
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[Veloren][veloren] is an open world, open-source voxel RPG inspired by Dwarf
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Fortress and Cube World.
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In August, lots of preparation was done to get Veloren ready for the 0.11
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release coming in September. Work was done on refactoring parts of the codebase,
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and making server administration more ergonomic. Towers were added, which allow
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for above-ground dungeons. Skill trees were tweaked for better progression.
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Modular weapons had a heavy amount of work put into them and were recently
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merged. Work was done to prevent the camera from clipping through walls as much.
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Improvements were made to the physics system, as well as other optimizations to
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the real-time simulation system. Terrain persistence was completed and is now
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being tested on the main server. Balancing was done to loot tables, and more
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animations were added to characters. In September, 0.11 will be released. Come
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out to the [release party on the 11th at 18:00 UTC][veloren-release-event]!
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August's full weekly devlogs: "This Week In Veloren...":
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[#131][veloren-131],
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[#132][veloren-132],
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[#133][veloren-133],
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[#134][veloren-134],
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[#135][veloren-135].
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[veloren]: https://veloren.net
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[veloren-131]: https://veloren.net/devblog-131
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[veloren-132]: https://veloren.net/devblog-132
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[veloren-133]: https://veloren.net/devblog-133
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[veloren-134]: https://veloren.net/devblog-134
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[veloren-135]: https://veloren.net/devblog-135
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[veloren-release-event]: https://opencollective.com/veloren/events/veloren-0-11-release-party-05c1a306
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## Engine Updates
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## Learning Material Updates

content/news/025/veloren.jpg

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