@@ -263,6 +263,37 @@ It's playable in browser on [itch][dayatmovies] and the code can be viewed on
263
263
[ dayatmoviesgit ] : https://github.com/ramirezmike/rust_gamejam_0821
264
264
[ bevy-movieday ] : https://bevyengine.org
265
265
266
+ ### [ Sombervale]
267
+
268
+ ![ Screenshot of Sombervale depicting the starting location] ( ./sombervale.png )
269
+
270
+ Sombervale ([ GitHub] [ sv-gh ] , [ itch.io] [ sv-itch ] , [ Twitch] [ sv-twitch ] ) by
271
+ [ @blipjoy ] is a game built in seven days for Rusty Jam. It is styled like an
272
+ old handheld game with a 160x128 screen resolution and 16-color palette.
273
+
274
+ The top 3 things that went well for this project were the art, tilemap support,
275
+ and ECS. On the art side, the silhouettes in the background turned out better
276
+ than expected. The back lighting (or at least the impression of back lighting)
277
+ looks quite nice, even in motion. Tilemap support was added near the end of the
278
+ jam built on [ tiled] . It catapulted development progress from seeing major
279
+ changes every day to making major changes every hour. [ shipyard] is the Entity
280
+ Component System crate used in Sombervale. This had a tricky learning curve, but
281
+ simplified complex interactions between entities.
282
+
283
+ Something that went poorly was choosing a scope that couldn't possibly be
284
+ completed on time. As usual, everything turned into a stretch goal! Secondly, a
285
+ lot of time was allocated to features that didn't make the cut. Much of this
286
+ was a result of trying to be perfect instead of efficient. It's a good game jam
287
+ lesson that often has to be relearned the hard way.
288
+
289
+ [ Sombervale ] : https://blipjoy.itch.io/sombervale
290
+ [ sv-gh ] : https://github.com/blipjoy/sombervale
291
+ [ sv-itch ] : https://blipjoy.itch.io/sombervale
292
+ [ sv-twitch ] : https://www.twitch.tv/blipjoy
293
+ [ @blipjoy ] : https://github.com/blipjoy
294
+ [ tiled ] : https://crates.io/crates/tiled
295
+ [ shipyard ] : https://crates.io/crates/shipyard
296
+
266
297
## Engine Updates
267
298
268
299
## Learning Material Updates
0 commit comments