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Fixed typo under 'Segmented stacks and the linter', and removed superfluous trailing whitespace.
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doc/tutorial-ffi.md

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Original file line numberDiff line numberDiff line change
@@ -135,7 +135,7 @@ the true length after compression for setting the length.
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~~~~ {.xfail-test}
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pub fn compress(src: &[u8]) -> ~[u8] {
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#[fixed_stack_segment]; #[inline(never)];
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unsafe {
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let srclen = src.len() as size_t;
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let psrc = vec::raw::to_ptr(src);
@@ -157,7 +157,7 @@ format and `snappy_uncompressed_length` will retrieve the exact buffer size requ
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~~~~ {.xfail-test}
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pub fn uncompress(src: &[u8]) -> Option<~[u8]> {
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#[fixed_stack_segment]; #[inline(never)];
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unsafe {
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let srclen = src.len() as size_t;
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let psrc = vec::raw::to_ptr(src);
@@ -236,7 +236,7 @@ use std::libc::size_t;
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unsafe fn snappy_max_compressed_length(source_length: size_t) -> size_t {
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#[fixed_stack_segment]; #[inline(never)];
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return snappy_max_compressed_length(source_length);
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#[link_args = "-lsnappy"]
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extern {
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fn snappy_max_compressed_length(source_length: size_t) -> size_t;
@@ -259,9 +259,9 @@ check that one of the following conditions holds:
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2. The call occurs inside of an `extern fn`;
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3. The call occurs within a stack closure created by some other
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safe fn.
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All of these conditions ensure that you are running on a large stack
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segmented. However, they are sometimes too strict. If your application
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segment. However, they are sometimes too strict. If your application
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will be making many calls into C, it is often beneficial to promote
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the `#[fixed_stack_segment]` attribute higher up the call chain. For
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example, the Rust compiler actually labels main itself as requiring a
@@ -298,7 +298,7 @@ impl<T: Send> Unique<T> {
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pub fn new(value: T) -> Unique<T> {
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#[fixed_stack_segment];
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#[inline(never)];
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unsafe {
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let ptr = malloc(std::sys::size_of::<T>() as size_t) as *mut T;
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assert!(!ptr::is_null(ptr));
@@ -324,7 +324,7 @@ impl<T: Send> Drop for Unique<T> {
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fn drop(&mut self) {
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#[fixed_stack_segment];
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#[inline(never)];
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unsafe {
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let x = intrinsics::init(); // dummy value to swap in
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// moving the object out is needed to call the destructor

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