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Use new NativeWindow::lock() API in dummy_render()
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18 files changed

+621
-294
lines changed

18 files changed

+621
-294
lines changed

agdk-cpal/Cargo.toml

+1-3
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@@ -3,8 +3,6 @@ name = "agdk-cpal"
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version = "0.1.0"
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edition = "2021"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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log = "0.4"
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android_logger = "0.11.0"
@@ -15,4 +13,4 @@ anyhow = "1"
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[lib]
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name="main"
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crate_type=["cdylib"]
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crate_type=["cdylib"]

agdk-eframe/Cargo.toml

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@@ -4,8 +4,6 @@ version = "0.1.0"
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edition = "2021"
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resolver = "2"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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log = "0.4"
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winit = { version = "0.28", features = [ "android-game-activity" ] }
@@ -32,4 +30,4 @@ crate_type=["cdylib"]
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[[bin]]
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path="src/lib.rs"
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name="agdk-eframe"
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required-features = [ "desktop" ]
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required-features = [ "desktop" ]

agdk-egui/Cargo.toml

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@@ -4,8 +4,6 @@ version = "0.1.0"
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edition = "2021"
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resolver = "2"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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log = "0.4"
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pollster = "0.2"
@@ -37,4 +35,4 @@ required-features = [ "desktop" ]
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#[patch.crates-io]
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#egui = { version = "0.22", path = "../../egui/crates/egui" }
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#egui-wgpu = { version = "0.22", path = "../../egui/crates/egui-wgpu" }
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#egui-winit = { version = "0.22", path = "../../egui/crates/egui-winit" }
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#egui-winit = { version = "0.22", path = "../../egui/crates/egui-winit" }

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