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min-stack.rs
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#![allow(dead_code, unused, unused_variables)]
fn main() {}
struct Solution;
/**
* Your MinStack object will be instantiated and called as such:
* let obj = MinStack::new();
* obj.push(val);
* obj.pop();
* let ret_3: i32 = obj.top();
* let ret_4: i32 = obj.get_min();
*/
struct MinStack {
data: Vec<i32>,
min_stack: Vec<i32>,
}
/**
* `&self` means the method takes an immutable reference.
* If you need a mutable reference, change it to `&mut self` instead.
*/
impl MinStack {
/** initialize your data structure here. */
fn new() -> Self {
Self {
data: vec![],
min_stack: vec![],
}
}
fn push(&mut self, val: i32) {
self.data.push(val);
if !self.min_stack.is_empty() {
if self.min_stack.last().unwrap().lt(&val) {
return;
}
}
self.min_stack.push(val);
}
fn pop(&mut self) {
if let Some(x) = self.data.pop() {
if let Some(&y) = self.min_stack.last() {
if y == x {
self.min_stack.pop();
}
}
}
}
fn top(&self) -> i32 {
self.data.last().unwrap().clone()
}
fn get_min(&self) -> i32 {
self.min_stack.last().unwrap().clone()
}
}