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This repository was archived by the owner on Mar 30, 2019. It is now read-only.
// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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usingSystem;
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namespaceSharpDX.Direct3D11
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{
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publicpartialclassRenderTargetView1
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{
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/// <summary>
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/// Creates a <see cref = "T:SharpDX.Direct3D11.RenderTargetView1" /> for accessing resource data.
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/// </summary>
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/// <param name = "device">The device to use when creating this <see cref = "T:SharpDX.Direct3D11.RenderTargetView1" />.</param>
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/// <param name = "resource">The resource that represents the render-target surface. This surface must have been created with the <see cref = "T:SharpDX.Direct3D11.BindFlags">RenderTarget</see> flag.</param>
/// Creates a <see cref = "T:SharpDX.Direct3D11.RenderTargetView" /> for accessing resource data.
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/// </summary>
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/// <param name = "device">The device to use when creating this <see cref = "T:SharpDX.Direct3D11.RenderTargetView1" />.</param>
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/// <param name = "resource">The resource that represents the render-target surface. This surface must have been created with the <see cref = "T:SharpDX.Direct3D11.BindFlags">RenderTarget</see> flag.</param>
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/// <param name = "description">A structure describing the <see cref = "T:SharpDX.Direct3D11.RenderTargetView1" /> to be created.</param>
// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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usingSystem;
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usingSystem.IO;
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namespaceSharpDX.Direct3D11
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{
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publicpartialclassShaderResourceView1
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{
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/// <summary>
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/// Creates a <see cref = "T:SharpDX.Direct3D11.ShaderResourceView1" /> for accessing resource data.
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/// </summary>
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/// <param name = "device">The device to use when creating this <see cref = "T:SharpDX.Direct3D11.ShaderResourceView1" />.</param>
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/// <param name = "resource">The resource that represents the render-target surface. This surface must have been created with the <see cref = "T:SharpDX.Direct3D11.BindFlags">ShaderResource</see> flag.</param>
/// Creates a <see cref = "T:SharpDX.Direct3D11.ShaderResourceView" /> for accessing resource data.
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/// </summary>
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/// <param name = "device">The device to use when creating this <see cref = "T:SharpDX.Direct3D11.ShaderResourceView" />.</param>
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/// <param name = "resource">The resource that represents the render-target surface. This surface must have been created with the <see cref = "T:SharpDX.Direct3D11.BindFlags">ShaderResource</see> flag.</param>
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/// <param name = "description">A structure describing the <see cref = "T:SharpDX.Direct3D11.ShaderResourceView" /> to be created.</param>
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