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CMakeCogMain.j2
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186 lines (142 loc) · 5.73 KB
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cmake_minimum_required(VERSION 3.16)
project({{APP_NAME}} VERSION {{APP_VER}} LANGUAGES CXX)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(QT_QML_GENERATE_QMLLS_INI ON)
if(${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
# Append -fPIC to the CXXFLAGS only if the system is Linux
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC")
endif()
find_package(Qt6 6.5 REQUIRED COMPONENTS {{QT_COMPONENTS | join(' ')}})
qt_standard_project_setup(REQUIRES 6.5)
if (${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
set(CMAKE_OSX_ARCHITECTURES "x86_64;arm64")
set(MACOSX TRUE)
set(PROJECT_OS "MACOSX")
endif()
if(UNIX AND NOT APPLE)
set(LINUX TRUE)
set(PROJECT_OS "LINUX")
endif()
if(WIN32 OR MSVC OR MSYS OR MINGW)
set(WINDOWS TRUE)
set(PROJECT_OS "WINDOWS")
endif()
if(MACOSX)
# Application icon
set(MACOSX_BUNDLE_ICON_FILE icon.icns)
set(APP_ICON_MACOSX ${CMAKE_CURRENT_SOURCE_DIR}/icon.icns)
set_source_files_properties(${APP_ICON_MACOSX} PROPERTIES
MACOSX_PACKAGE_LOCATION "Resources")
set(CPACK_PACKAGE_NAME {{APP_NAME}})
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "{{APP_DESCRIPTION}}")
set(CPACK_PACKAGE_VENDOR "{{APP_VENDOR}}")
endif()
list(APPEND QML_DIRS {% for comp in QML_DIRS %} ${CMAKE_CURRENT_SOURCE_DIR}/{{ comp }} {% endfor %})
set(QML_IMPORT_PATH "${QML_DIRS}" CACHE STRING "Import paths for Qt Creator's code model" FORCE)
qt_add_executable(${CMAKE_PROJECT_NAME}
main.cpp
MANUAL_FINALIZATION
${APP_ICON_MACOSX}
)
qt_add_qml_module(${CMAKE_PROJECT_NAME}
URI {{MAIN_QML_URI}}
VERSION 1.0
QML_FILES
Main.qml
)
# Qt for iOS sets MACOSX_BUNDLE_GUI_IDENTIFIER automatically since Qt 6.1.
# If you are developing for iOS or macOS you should consider setting an
# explicit, fixed bundle identifier manually though.
set_target_properties(${CMAKE_PROJECT_NAME} PROPERTIES
MACOSX_BUNDLE_GUI_IDENTIFIER {{APP_IDENTIFIER}}
MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
MACOSX_BUNDLE TRUE
WIN32_EXECUTABLE TRUE
OUTPUT_NAME "{{APP_NAME}}"
)
if(LINUX)
set(CPACK_PACKAGE_NAME {{APP_NAME}})
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "{{APP_DESCRIPTION}}")
set(CPACK_PACKAGE_VENDOR "{{APP_VENDOR}}")
set(CPACK_PACKAGE_CONTACT "{{APP_CONTACT}}")
set(CPACK_PACKAGE_INSTALL_DIRECTORY ${CPACK_PACKAGE_NAME})
set(CPACK_VERBATIM_VARIABLES ON)
set(CPACK_PACKAGING_INSTALL_PREFIX "/opt/{{APP_NAME}}")
set(CPACK_DEBIAN_PACKAGE_MAINTAINER "{{APP_VENDOR}} <{{APP_CONTACT}}>")
set(CPACK_DEBIAN_PACKAGE_DEPENDS "{{CPACK_DEBIAN_PACKAGE_DEPENDS | join(',')}}")
INSTALL(FILES {{APP_NAME}}.desktop DESTINATION share/applications)
install(FILES {{APP_NAME}}.png DESTINATION share/icons/hicolor/256x256/apps)
install(FILES deployScript/{{APP_NAME}}.sh DESTINATION bin)
# dynamically configured debian control scripts
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/deployScript/postinst
${CMAKE_CURRENT_BINARY_DIR}/deployScript/postinst)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/deployScript/prerm
${CMAKE_CURRENT_BINARY_DIR}/deployScript/prerm)
set(CPACK_DEBIAN_PACKAGE_CONTROL_EXTRA "${CMAKE_CURRENT_BINARY_DIR}/deployScript/postinst;${CMAKE_CURRENT_BINARY_DIR}/deployScript/prerm;")
set(CPACK_DEBIAN_PACKAGE_CONTROL_EXTRA, ./deployScript/postinst)
set(CPACK_DEBIAN_PACKAGE_CONTROL_EXTRA, ./deployScript/prerm)
endif()
if(CMAKE_BUILD_TYPE STREQUAL "Release")
set_property(TARGET {{APP_NAME}} PROPERTY WIN32_EXECUTABLE true)
if(WINDOWS)
install(FILES
${CMAKE_SOURCE_DIR}/icon.ico
DESTINATION bin)
endif()
# set the install/uninstall icon used for the installer itself
set (CPACK_NSIS_MUI_ICON
"${CMAKE_SOURCE_DIR}/icon.ico")
set (CPACK_NSIS_MUI_UNIICON
"${CMAKE_SOURCE_DIR}/icon.ico")
# set the add/remove programs icon using an installed executable
SET(CPACK_NSIS_INSTALLED_ICON_NAME "bin\\\\{{APP_NAME}}.exe")
set (CPACK_NSIS_PACKAGE_NAME "{{APP_NAME}}")
set (CPACK_RESOURCE_FILE_LICENSE
"${CMAKE_CURRENT_SOURCE_DIR}/LICENSE")
set (CPACK_CREATE_DESKTOP_LINKS {{APP_NAME}})
set (CPACK_PACKAGE_INSTALL_DIRECTORY "{{APP_NAME}}")
set (CPACK_PACKAGE_INSTALL_REGISTRY_KEY "{{APP_NAME}}")
set (CPACK_PACKAGE_EXECUTABLES "{{APP_NAME}}" "{{APP_NAME}}")
#cpack_add_component(development DISPLAY_NAME
# "{{APP_NAME}}" )
set (CPACK_NSIS_ENABLE_UNINSTALL_BEFORE_INSTALL ON)
set(CPACK_NSIS_CREATE_ICONS_EXTRA
"CreateShortCut '$SMPROGRAMS\\\\$STARTMENU_FOLDER\\\\{{APP_NAME}}.lnk' '$INSTDIR\\\\bin\\\\{{APP_NAME}}.exe' '' '$INSTDIR\\\\bin\\\\icon.ico'"
)
endif()
{% for comp in add_subdirectory_lib -%}
add_subdirectory({{ comp }})
{% endfor -%}
{%- for comp in add_subdirectory_qt -%}
add_subdirectory({{ comp }})
{% endfor -%}
target_link_libraries(${CMAKE_PROJECT_NAME}
PRIVATE
{% for comp in QT_COMPONENTS -%}
Qt6::{{ comp }}
{% endfor -%}
{% for comp in add_subdirectory_lib_target -%}
{{ comp }}
{% endfor -%}
{% for comp in add_subdirectory_qt_target -%}
{{ comp }}
{% endfor -%}
)
include(CPack)
include(GNUInstallDirs)
install(TARGETS ${CMAKE_PROJECT_NAME}
BUNDLE DESTINATION .
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
)
qt_finalize_executable({{APP_NAME}})
# Generate the deployment script for the target {{APP_NAME}}.
qt_generate_deploy_qml_app_script(
TARGET {{APP_NAME}}
OUTPUT_SCRIPT deploy_script
# NO_UNSUPPORTED_PLATFORM_ERROR
)
# Call the deployment script on "cmake --install".
install(SCRIPT ${deploy_script})
configure_file("${PROJECT_SOURCE_DIR}/config.h.in" "${CMAKE_BINARY_DIR}/config.h")