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| 1 | +void out_half (out half v) { v = 1; } |
| 2 | +void out_half2(out half2 v) { v = half2(2); } |
| 3 | +void out_half3(out half3 v) { v = half3(3); } |
| 4 | +void out_half4(out half4 v) { v = half4(4); } |
| 5 | + |
| 6 | +void out_half2x2(out half2x2 v) { v = half2x2(2); } |
| 7 | +void out_half3x3(out half3x3 v) { v = half3x3(3); } |
| 8 | +void out_half4x4(out half4x4 v) { v = half4x4(4); } |
| 9 | + |
| 10 | +void out_int (out int v) { v = 1; } |
| 11 | +void out_int2(out int2 v) { v = int2(2); } |
| 12 | +void out_int3(out int3 v) { v = int3(3); } |
| 13 | +void out_int4(out int4 v) { v = int4(4); } |
| 14 | + |
| 15 | +void out_float (out float v) { v = 1; } |
| 16 | +void out_float2(out float2 v) { v = float2(2); } |
| 17 | +void out_float3(out float3 v) { v = float3(3); } |
| 18 | +void out_float4(out float4 v) { v = float4(4); } |
| 19 | + |
| 20 | +void out_float2x2(out float2x2 v) { v = float2x2(2); } |
| 21 | +void out_float3x3(out float3x3 v) { v = float3x3(3); } |
| 22 | +void out_float4x4(out float4x4 v) { v = float4x4(4); } |
| 23 | + |
| 24 | +void out_bool (out bool v) { v = true; } |
| 25 | +void out_bool2(out bool2 v) { v = bool2(false); } |
| 26 | +void out_bool3(out bool3 v) { v = bool3(true); } |
| 27 | +void out_bool4(out bool4 v) { v = bool4(false); } |
| 28 | + |
| 29 | +void main() { |
| 30 | + half h; out_half (h); |
| 31 | + half2 h2; out_half2(h2); |
| 32 | + half3 h3; out_half3(h3); |
| 33 | + half4 h4; out_half4(h4); |
| 34 | + sk_FragColor = half4(h, h2.x, h3.x, h4.x); |
| 35 | + |
| 36 | + half2x2 h2x2; out_half2x2(h2x2); |
| 37 | + half3x3 h3x3; out_half3x3(h3x3); |
| 38 | + half4x4 h4x4; out_half4x4(h4x4); |
| 39 | + sk_FragColor = half4(h2x2[0][0], h3x3[0][0], h4x4[0][0], 1); |
| 40 | + |
| 41 | + int i; out_int (i); |
| 42 | + int2 i2; out_int2(i2); |
| 43 | + int3 i3; out_int3(i3); |
| 44 | + int4 i4; out_int4(i4); |
| 45 | + sk_FragColor = half4(i, i2.x, i3.x, i4.x); |
| 46 | + |
| 47 | + float f; out_float (f); |
| 48 | + float2 f2; out_float2(f2); |
| 49 | + float3 f3; out_float3(f3); |
| 50 | + float4 f4; out_float4(f4); |
| 51 | + sk_FragColor = half4(half(f), half(f2.x), half(f3.x), half(f4.x)); |
| 52 | + |
| 53 | + float2x2 f2x2; out_float2x2(f2x2); |
| 54 | + float3x3 f3x3; out_float3x3(f3x3); |
| 55 | + float4x4 f4x4; out_float4x4(f4x4); |
| 56 | + sk_FragColor = half4(half(f2x2[0][0]), half(f3x3[0][0]), half(f4x4[0][0]), 1); |
| 57 | + |
| 58 | + bool b; out_bool (b); |
| 59 | + bool2 b2; out_bool2(b2); |
| 60 | + bool3 b3; out_bool3(b3); |
| 61 | + bool4 b4; out_bool4(b4); |
| 62 | + sk_FragColor = half4(half(b), half(b2.x), half(b3.x), half(b4.x)); |
| 63 | +} |
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