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GameDB: Set tolerance for Tekken 3
Stops polygon glitches when characters go partially offscreen, probably bit manipulation again.
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data/resources/gamedb.yaml

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@@ -175120,6 +175120,8 @@ SCES-01237:
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traits:
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- DisableAutoAnalogMode # Analog sticks do nothing.
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- ForcePGXPCPUMode # Some vertices are fudged by the game.
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settings:
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gpuPGXPTolerance: 3 # Fixes spiky polygons when characters go offscreen.
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metadata:
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publisher: "Sony"
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developer: "Namco"
@@ -175142,6 +175144,8 @@ SCED-01146:
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traits:
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- DisableAutoAnalogMode # Analog sticks do nothing.
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- ForcePGXPCPUMode # Some vertices are fudged by the game.
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settings:
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gpuPGXPTolerance: 3 # Fixes spiky polygons when characters go offscreen.
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SCED-01384:
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name: "Tekken 3 (Demo)"
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saveName: "Tekken 3 (France) (Demo)"
@@ -175150,6 +175154,8 @@ SCED-01384:
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traits:
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- DisableAutoAnalogMode # Analog sticks do nothing.
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- ForcePGXPCPUMode # Some vertices are fudged by the game.
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settings:
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gpuPGXPTolerance: 3 # Fixes spiky polygons when characters go offscreen.
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SLPS-91202:
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name: "Tekken 3"
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localizedName: "鉄拳3"
@@ -175161,6 +175167,8 @@ SLPS-91202:
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traits:
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- DisableAutoAnalogMode # Analog sticks do nothing.
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- ForcePGXPCPUMode # Some vertices are fudged by the game.
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settings:
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gpuPGXPTolerance: 3 # Fixes spiky polygons when characters go offscreen.
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metadata:
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publisher: "Namco"
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developer: "Namco"
@@ -175189,6 +175197,8 @@ SCPS-45213:
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traits:
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- DisableAutoAnalogMode # Analog sticks do nothing.
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- ForcePGXPCPUMode # Some vertices are fudged by the game.
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settings:
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gpuPGXPTolerance: 3 # Fixes spiky polygons when characters go offscreen.
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codes:
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- SCPS-45213
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- SCPS-45215
@@ -175220,6 +175230,8 @@ SLUS-00402:
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traits:
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- DisableAutoAnalogMode # Analog sticks do nothing.
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- ForcePGXPCPUMode # Some vertices are fudged by the game.
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settings:
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gpuPGXPTolerance: 3 # Fixes spiky polygons when characters go offscreen.
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metadata:
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publisher: "Namco"
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developer: "Namco"

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