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Implement input event specific system calls for SDL support #27
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I guess we could create a fork of |
sysprog21/quake-embedded is now ready for testing. Please check |
smunaut/doom_riscv would be the next target to facilitate SDL oriented system call. Check its forks as well. |
commit 5d782b8 introduces a new system call, |
I opened a pull request sysprog21/quake-embedded#1. |
We should have another system call to enable and disable the relative mouse mode. This system call should be used to sync with Quake, enable relative mode when the user is playing and disable it when the user opens the menu. |
Great. Please send a pull request which updates Quake ELF executable file along with basic operation manual. |
rv32emu
comes with experimental SDL support, which can render the frame via SDL2. However, it is unlikely useful to most visual applications, and there should be some relevant system calls associated with input events.Expected output:
syscall_poll_event
amdsyscall_get_input
which listen to keyboard/mouse events abstracted by SDL2.The text was updated successfully, but these errors were encountered: