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package main
import (
"context"
"encoding/json"
"fmt"
"log"
"github.com/tacheraSasi/mockwails/db"
"github.com/tacheraSasi/mockwails/mockserver"
"github.com/tacheraSasi/mockwails/utils"
)
type App struct {
ctx context.Context
}
type Server = db.Server
// NewApp creates a new App application struct
func NewApp() *App {
return &App{}
}
// startup is called when the app starts. The context is saved
// so we can call the runtime methods
func (a *App) startup(ctx context.Context) {
fmt.Println("Seeding servers...")
if err := db.SeedServers(); err != nil {
fmt.Println("Failed to seed servers:", err)
return
}
fmt.Println("App started...")
//TODO: Here i should start all the servers from the db where status is active
//Meaning they where not stoped but the app was shutdown
//TODO: In the future i will add a column auto-start for specifically this use
servers, err := db.GetAllActiveServers()
if err != nil {
fmt.Println("Failed to get active servers:", err)
return
}
for _, server := range servers {
response := a.StartServer(server.ID)
if !response.Success {
fmt.Printf("Failed to start server %s: %s\n", server.Name, response.Message)
}
}
a.ctx = ctx
}
// shutdown is called when the app is shutting down
func (a *App) shutdown(ctx context.Context) {
fmt.Println("App shutting down...")
servers, err := db.GetAllActiveServers()
if err != nil {
fmt.Println("Failed to get active servers:", err)
return
}
for _, server := range servers {
response := a.StopServer(server.ID)
if !response.Success {
fmt.Printf("Failed to stop server %s: %s\n", server.Name, response.Message)
}
}
}
func (a *App) Greet(name string) string {
return fmt.Sprintf("Hello %s, It's show time!", name)
}
// CreateServer creates a new server in the database
func (a *App) CreateServer(data map[string]interface{}) utils.Response {
fmt.Println("CreateServer called with data:", data)
var server Server
b, err := json.Marshal(data)
if err != nil {
log.Println("Failed to marshal data:", err)
return utils.Response{Success: false, Message: "Failed to create server: " + err.Error()}
}
if err := json.Unmarshal(b, &server); err != nil {
log.Println("Failed to unmarshal server data:", err)
return utils.Response{Success: false, Message: "Failed to create server: " + err.Error()}
}
// Set the server status to inactive initially
server.Status = "inactive"
err = db.CreateServer(&server)
if err != nil {
log.Println("Failed to create server:", err)
return utils.Response{Success: false, Message: "Failed to create server: " + err.Error()}
}
log.Println("CreateServer called with server:", server)
log.Println("SERVER NAME:", server.Name)
// Start the server after creation
startResponse := a.StartServer(server.ID)
if !startResponse.Success {
log.Println("Failed to start server:", startResponse.Message)
return utils.Response{Success: false, Message: "Server created but failed to start: " + startResponse.Message}
}
log.Println("SERVER started:", server.Name)
return utils.Response{Success: true, Message: "Server created and started successfully", Data: server}
}
// GetAllServers returns all servers from the database
func (a *App) GetAllServers() ([]Server, error) {
servers, err := db.GetAllServers()
if err != nil {
log.Println("Failed to get servers:", err)
return nil, err
}
return servers, nil
}
// GetServerByID retrieves a server by its ID
func (a *App) GetServerByID(id uint) (*Server, error) {
servers, err := db.GetAllServers()
if err != nil {
log.Println("Failed to get servers:", err)
return nil, err
}
for _, server := range servers {
if server.ID == id {
return &server, nil
}
}
return nil, fmt.Errorf("server with ID %d not found", id)
}
// UpdateServer updates a server in the database
func (a *App) UpdateServer(data map[string]any) utils.Response {
var server Server
b, err := json.Marshal(data)
if err != nil {
log.Println("Failed to marshal data:", err)
return utils.Response{Success: false, Message: "Failed to update server: " + err.Error()}
}
if err := json.Unmarshal(b, &server); err != nil {
log.Println("Failed to unmarshal server data:", err)
return utils.Response{Success: false, Message: "Failed to update server: " + err.Error()}
}
err = db.UpdateServer(&server)
if err != nil {
log.Println("Failed to update server:", err)
return utils.Response{Success: false, Message: "Failed to update server: " + err.Error()}
}
log.Println("UpdateServer called with server:", server)
return utils.Response{Success: true, Message: "Server updated successfully", Data: server}
}
// DeleteServer deletes a server by ID
func (a *App) DeleteServer(id uint) utils.Response {
// First stop the server if it's running
server, err := db.GetServerByID(id)
if err != nil {
log.Println("Failed to get server:", err)
return utils.Response{Success: false, Message: "Failed to get server: " + err.Error()}
}
if server.Status == "active" {
stopResponse := a.StopServer(id)
if !stopResponse.Success {
log.Println("Failed to stop server before deletion:", stopResponse.Message)
return utils.Response{Success: false, Message: "Failed to stop server before deletion: " + stopResponse.Message}
}
}
err = db.DeleteServer(id)
if err != nil {
log.Println("Failed to delete server:", err)
return utils.Response{Success: false, Message: "Failed to delete server: " + err.Error()}
}
log.Println("DeleteServer called for ID:", id)
return utils.Response{Success: true, Message: "Server deleted successfully"}
}
// StartServer starts a server by ID
func (a *App) StartServer(id uint) utils.Response {
server, err := db.GetServerByID(id)
if err != nil {
log.Println("Failed to get server:", err)
return utils.Response{Success: false, Message: "Failed to get server: " + err.Error()}
}
log.Println("StartServer called for server:", server)
if server.Status == "inactive" {
err = db.ToggleServerStatus(server.ID)
if err != nil {
return utils.Response{Success: false, Message: "Failed to toggle server status: " + err.Error()}
}
}
mockserver.CheckStatus(*server)
err = mockserver.Start(*server)
if err != nil {
log.Println("Failed to start mock server:", err)
if server.Status == "inactive" {
db.ToggleServerStatus(server.ID)
}
return utils.Response{Success: false, Message: "Failed to start mock server: " + err.Error()}
}
return utils.Response{Success: true, Message: "Server started successfully", Data: server}
}
func (a *App) StopServer(id uint) utils.Response {
server, err := db.GetServerByID(id)
if err != nil {
log.Println("Failed to get server:", err)
return utils.Response{Success: false, Message: "Failed to get server: " + err.Error()}
}
log.Println("StopServer called for server:", server)
err = mockserver.Stop(*server)
if err != nil {
log.Println("Failed to stop server:", err)
return utils.Response{Success: false, Message: "Failed to stop server: " + err.Error()}
}
mockserver.CheckStatus(*server)
return utils.Response{Success: true, Message: "Server stopped successfully", Data: server}
}
// GetSettings retrieves the current settings
func (a *App) GetSettings() utils.Response {
settings, err := db.GetSettings()
if err != nil {
log.Println("Failed to get settings:", err)
return utils.Response{Success: false, Message: "Failed to get settings: " + err.Error()}
}
return utils.Response{Success: true, Message: "Settings retrieved successfully", Data: settings}
}
// UpdateSettings updates the application settings
func (a *App) UpdateSettings(data map[string]interface{}) utils.Response {
var settings db.Settings
b, err := json.Marshal(data)
if err != nil {
log.Println("Failed to marshal settings data:", err)
return utils.Response{Success: false, Message: "Failed to update settings: " + err.Error()}
}
if err := json.Unmarshal(b, &settings); err != nil {
log.Println("Failed to unmarshal settings data:", err)
return utils.Response{Success: false, Message: "Failed to update settings: " + err.Error()}
}
// Validate port range
if settings.DefaultUnifiedPort < 1 || settings.DefaultUnifiedPort > 65535 {
return utils.Response{Success: false, Message: "Port must be between 1 and 65535"}
}
err = db.UpdateSettings(&settings)
if err != nil {
log.Println("Failed to update settings:", err)
return utils.Response{Success: false, Message: "Failed to update settings: " + err.Error()}
}
log.Println("Settings updated:", settings)
return utils.Response{Success: true, Message: "Settings updated successfully", Data: settings}
}