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FILE_ALLOCATION_INFO failed on using Proton or Wine (Voices of The Void) #15
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Was fixed in: #14 Stopped happening for me when I compiled the latest commit, although I did it from Windows. |
Awesome! I’ll check it out then :3 |
Hi, sorry for the stupid question, but how exactly did you compile it? |
the mod isnt updated on thunderstore yet, how long does it usually take to get it updated? |
In the mean time it gets uploaded, we were able to get our KVM to build it with the latest nightly-msvc rust and VS2022 with C++ (we chose both windows C++ and linux, but you probably only need the windows workload): dwmapi.txt (obviously it's not a .txt, it's a dll, manual install instructions) Here's VotV working under proton with DebugMod loaded: (Note: GH might do more sanitizing, and/or your download manager might adjust CRLF/LF so it might not work :P) |
Attempting to load Voices of The Void v0.8.2b with the windows build of R2 Modman v3.1.57 in the same wine/proton prefix, loading only Unreal Shimloader v1.0.10 (tested with and without DebugMod v3.1.0, same result); crashes with the following:
May be an issue with the internal WINAPI binding in rust, or proton/wine (tested with Proton GE 9.27 and Wine GE 8.26 via Lutris on NixOS); but I've never had this error elsewhere.
Logs:
Seems to be caused by trying to "[set] the file information for the specified file," (src) according to MSFT's own documentation.
Happy to help write a patch since I know some Rust, but I'm terribly inexperienced with Unreal Engine and Windows DLL injection.
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