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| 1 | +use std::io; |
| 2 | + |
| 3 | +#[cfg(windows)] |
| 4 | +async fn windows_main() -> io::Result<()> { |
| 5 | + use std::time::Duration; |
| 6 | + use tokio::io::{AsyncReadExt, AsyncWriteExt}; |
| 7 | + use tokio::net::windows::named_pipe::{ClientOptions, ServerOptions}; |
| 8 | + use tokio::time; |
| 9 | + use winapi::shared::winerror; |
| 10 | + |
| 11 | + const PIPE_NAME: &str = r"\\.\pipe\named-pipe-multi-client"; |
| 12 | + const N: usize = 10; |
| 13 | + |
| 14 | + // The first server needs to be constructed early so that clients can |
| 15 | + // be correctly connected. Otherwise a waiting client will error. |
| 16 | + // |
| 17 | + // Here we also make use of `first_pipe_instance`, which will ensure |
| 18 | + // that there are no other servers up and running already. |
| 19 | + let mut server = ServerOptions::new() |
| 20 | + .first_pipe_instance(true) |
| 21 | + .create(PIPE_NAME)?; |
| 22 | + |
| 23 | + let server = tokio::spawn(async move { |
| 24 | + // Artificial workload. |
| 25 | + time::sleep(Duration::from_secs(1)).await; |
| 26 | + |
| 27 | + for _ in 0..N { |
| 28 | + // Wait for client to connect. |
| 29 | + server.connect().await?; |
| 30 | + let mut inner = server; |
| 31 | + |
| 32 | + // Construct the next server to be connected before sending the one |
| 33 | + // we already have of onto a task. This ensures that the server |
| 34 | + // isn't closed (after it's done in the task) before a new one is |
| 35 | + // available. Otherwise the client might error with |
| 36 | + // `io::ErrorKind::NotFound`. |
| 37 | + server = ServerOptions::new().create(PIPE_NAME)?; |
| 38 | + |
| 39 | + let _ = tokio::spawn(async move { |
| 40 | + let mut buf = vec![0u8; 4]; |
| 41 | + inner.read_exact(&mut buf).await?; |
| 42 | + inner.write_all(b"pong").await?; |
| 43 | + Ok::<_, io::Error>(()) |
| 44 | + }); |
| 45 | + } |
| 46 | + |
| 47 | + Ok::<_, io::Error>(()) |
| 48 | + }); |
| 49 | + |
| 50 | + let mut clients = Vec::new(); |
| 51 | + |
| 52 | + for _ in 0..N { |
| 53 | + clients.push(tokio::spawn(async move { |
| 54 | + // This showcases a generic connect loop. |
| 55 | + // |
| 56 | + // We immediately try to create a client, if it's not found or |
| 57 | + // the pipe is busy we use the specialized wait function on the |
| 58 | + // client builder. |
| 59 | + let mut client = loop { |
| 60 | + match ClientOptions::new().open(PIPE_NAME) { |
| 61 | + Ok(client) => break client, |
| 62 | + Err(e) if e.raw_os_error() == Some(winerror::ERROR_PIPE_BUSY as i32) => (), |
| 63 | + Err(e) => return Err(e), |
| 64 | + } |
| 65 | + |
| 66 | + time::sleep(Duration::from_millis(5)).await; |
| 67 | + }; |
| 68 | + |
| 69 | + let mut buf = [0u8; 4]; |
| 70 | + client.write_all(b"ping").await?; |
| 71 | + client.read_exact(&mut buf).await?; |
| 72 | + Ok::<_, io::Error>(buf) |
| 73 | + })); |
| 74 | + } |
| 75 | + |
| 76 | + for client in clients { |
| 77 | + let result = client.await?; |
| 78 | + assert_eq!(&result?[..], b"pong"); |
| 79 | + } |
| 80 | + |
| 81 | + server.await??; |
| 82 | + Ok(()) |
| 83 | +} |
| 84 | + |
| 85 | +#[tokio::main] |
| 86 | +async fn main() -> io::Result<()> { |
| 87 | + #[cfg(windows)] |
| 88 | + { |
| 89 | + windows_main().await?; |
| 90 | + } |
| 91 | + |
| 92 | + #[cfg(not(windows))] |
| 93 | + { |
| 94 | + println!("Named pipes are only supported on Windows!"); |
| 95 | + } |
| 96 | + |
| 97 | + Ok(()) |
| 98 | +} |
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