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capturegraphicsdevice.ts
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// Copyright (c) 2013-2014 Turbulenz Limited
var CaptureGraphicsCommand =
{
setTechniqueParameters: 0,
drawIndexed: 1,
draw: 2,
setIndexBuffer: 3,
setStream: 4,
setTechnique: 5,
setData: 6,
setAllData: 7,
beginRenderTarget: 8,
clear: 9,
endRenderTarget: 10,
beginEndDraw: 11,
setScissor: 12,
setViewport: 13,
beginOcclusionQuery: 14,
endOcclusionQuery: 15,
updateTextureData: 16
};
class CaptureGraphicsDevice
{
public static version = 1;
public precision = 0.000001;
gd: any;
current: number[];
frames: any[];
commands: any[];
numCommands: number;
lastId: number;
recycledIds: number[];
destroyedIds: number[];
integerData: {};
floatData: {};
mixedData: {};
objects: {};
objectArray: any[];
names: {};
numNames: number;
vertexBuffers: {};
indexBuffers: {};
techniqueParameterBuffers: {};
semantics: {};
semanticsMap: {};
formats: {};
formatsMap: {};
textures: {};
shaders: {};
techniques: {};
videos: {};
renderBuffers: {};
renderTargets: {};
occlusionQueries: {};
reverseSemantic: string[];
constructor(gd)
{
var reverseSemantic = [];
var p;
for (p in gd)
{
var value = gd[p];
if (typeof value === "number" ||
typeof value === "string" ||
0 === p.indexOf('VERTEXFORMAT'))
{
this[p] = value;
if (0 === p.indexOf('SEMANTIC_'))
{
if (reverseSemantic.length <= value)
{
reverseSemantic[value] = p.slice(9);
}
}
}
}
this.gd = gd;
this.current = [];
this.frames = [];
this.commands = [];
this.numCommands = 0;
this.lastId = -1;
this.recycledIds = [];
this.destroyedIds = [];
this.integerData = {};
this.floatData = {};
this.mixedData = {};
this.objects = {};
this.objectArray = [];
this.names = {};
this.numNames = 0;
this.vertexBuffers = {};
this.indexBuffers = {};
this.techniqueParameterBuffers = {};
this.semantics = {};
this.semanticsMap = {};
this.formats = {};
this.formatsMap = {};
this.textures = {};
this.shaders = {};
this.techniques = {};
this.videos = {};
this.renderBuffers = {};
this.renderTargets = {};
this.occlusionQueries = {};
this.reverseSemantic = reverseSemantic;
return this;
}
private _getCommandId() : number
{
var id = this.numCommands;
this.numCommands = (id + 1);
return id;
}
private _getIntegerId() : number
{
if (this.recycledIds.length)
{
return this.recycledIds.pop();
}
var id = (this.lastId + 1);
this.lastId = id;
return id;
}
private _getStringId() : string
{
return this._getIntegerId().toString();
}
private _addData(data, length, integers) : string
{
var lowerIndex;
var dataBins;
if (data instanceof ArrayBuffer)
{
dataBins = this.mixedData;
}
else if (integers)
{
dataBins = this.integerData;
}
else
{
dataBins = this.floatData;
}
var dataBin = dataBins[length];
if (dataBin === undefined)
{
dataBins[length] = dataBin = [];
lowerIndex = 0;
}
else
{
if (data instanceof ArrayBuffer)
{
lowerIndex = this._lowerBoundGeneric(dataBin, new Uint8Array(data, 0, length), length, 0);
}
else if (integers)
{
lowerIndex = this._lowerBoundGeneric(dataBin, data, length, 0);
}
else
{
lowerIndex = this._lowerBoundFloat(dataBin, data, length);
}
// Check if we found an identical copy
if (lowerIndex < 0)
{
lowerIndex = ((-lowerIndex) - 1);
return dataBin[lowerIndex].toString();
}
}
var clonedData;
if (data instanceof ArrayBuffer)
{
clonedData = new Uint8Array(data.slice(0, length));
}
else if (integers)
{
if (data.BYTES_PER_ELEMENT)
{
// must be a typed array
if (length < data.length)
{
clonedData = new data.constructor(data.subarray(0, length));
}
else
{
clonedData = new data.constructor(data);
}
}
else
{
// Find extents to choose best container
var min = data[0];
var max = data[0];
var n;
for (n = 1; n < length; n += 1)
{
var value = data[n];
if (min > value)
{
min = value;
}
else if (max < value)
{
max = value;
}
}
var typedConstructor;
if (0 <= min && max <= 255)
{
typedConstructor = Uint8Array;
}
else if (-128 <= min && max <= 127)
{
typedConstructor = Int8Array;
}
else if (0 <= min && max <= 65535)
{
typedConstructor = Uint16Array;
}
else if (-32768 <= min && max <= 32767)
{
typedConstructor = Int16Array;
}
else if (0 <= min)
{
typedConstructor = Uint32Array;
}
else
{
typedConstructor = Int32Array;
}
if (length < data.length)
{
clonedData = new typedConstructor(data.slice(0, length));
}
else
{
clonedData = new typedConstructor(data);
}
}
}
else
{
if (length < data.length)
{
if (data.subarray)
{
clonedData = new Float32Array(data.subarray(0, length));
}
else
{
clonedData = new Float32Array(data.slice(0, length));
}
}
else
{
clonedData = new Float32Array(data);
}
}
var id = this._getIntegerId();
if (lowerIndex < dataBin.length)
{
dataBin.splice(lowerIndex, 0, id, clonedData);
}
else
{
dataBin.push(id, clonedData);
}
return id.toString();
}
private _addCommand(method, arg1?, arg2?, arg3?, arg4?, arg5?, arg6?, arg7?, arg8?): void
{
var length = arguments.length;
var lowerIndex;
var commandsBin = this.commands[method];
if (commandsBin === undefined)
{
this.commands[method] = commandsBin = [];
lowerIndex = 0;
}
else if (0 < commandsBin.length)
{
if (length === 1)
{
// The method is the same for all the commands on the bin
this.current.push(commandsBin[0]);
return;
}
else
{
if (length === 2)
{
lowerIndex = this._lowerBoundSimpleCommand(commandsBin, arguments);
}
else
{
lowerIndex = this._lowerBoundGeneric(commandsBin, arguments, length, 1);
}
// Check if we found an identical copy
if (lowerIndex < 0)
{
lowerIndex = ((-lowerIndex) - 1);
this.current.push(commandsBin[lowerIndex]);
return;
}
}
}
else
{
lowerIndex = 0;
}
var command = new Array(length);
var a;
command[0] = method;
for (a = 1; a < length; a += 1)
{
command[a] = arguments[a];
}
var cmdId = this._getCommandId();
if (lowerIndex < commandsBin.length)
{
commandsBin.splice(lowerIndex, 0, cmdId, command);
}
else
{
commandsBin.push(cmdId, command);
}
this.current.push(cmdId);
}
private _objectToArray(object) : any[]
{
var objectArray = this.objectArray;
objectArray.length = 0;
var p, value;
for (p in object)
{
if (object.hasOwnProperty(p))
{
value = object[p];
if (value !== undefined && value !== null)
{
objectArray.push(this._addName(p), this._clone(value));
}
}
}
return objectArray;
}
private _patchObjectArray(objectArray)
{
var length = objectArray.length;
var n, value;
for (n = 0; n < length; n += 2)
{
objectArray[n] = this._addName(objectArray[n]);
value = objectArray[n + 1];
if (value !== undefined && value !== null)
{
objectArray[n + 1] = this._clone(value);
}
}
return objectArray;
}
// We need to implement our own sort because of the way data is stored
private _sortObjectArray(data, length)
{
var k, v, i, j;
for (i = 2; i < length; i += 2)
{
k = data[i];
v = data[i + 1];
for (j = (i - 2); j > -2 && data[j] > k; j -= 2)
{
data[j + 2] = data[j];
data[j + 3] = data[j + 1];
}
data[j + 2] = k;
data[j + 3] = v;
}
}
private _addName(name: string) : number
{
var nameId = this.names[name];
if (nameId === undefined)
{
nameId = this.numNames;
this.numNames += 1;
this.names[name] = nameId;
}
return nameId;
}
private _addObject(object) : string
{
var objectArray;
if (object instanceof Array)
{
objectArray = this._patchObjectArray(object);
}
else
{
objectArray = this._objectToArray(object);
}
var length = objectArray.length;
if (length === 0)
{
return null;
}
if (2 < length)
{
this._sortObjectArray(objectArray, length);
}
var lowerIndex;
var objectsBin = this.objects[length];
if (objectsBin === undefined)
{
this.objects[length] = objectsBin = [];
lowerIndex = 0;
}
else
{
lowerIndex = this._lowerBoundGeneric(objectsBin, objectArray, length, 0);
// Check if we found an identical copy
if (lowerIndex < 0)
{
lowerIndex = ((-lowerIndex) - 1);
return objectsBin[lowerIndex].toString();
}
}
var id = this._getIntegerId();
if (lowerIndex < objectsBin.length)
{
objectsBin.splice(lowerIndex, 0, id, objectArray.slice());
}
else
{
objectsBin.push(id, objectArray.slice());
}
return id.toString();
}
private _cloneObject(object, raw)
{
var length, index, result, value;
// Check if it has an Id
if (typeof object._id === "string")
{
return object._id;
}
if (object.BYTES_PER_ELEMENT)
{
length = object.length;
if (raw || length === 0)
{
result = new Array(length);
for (index = 0; index < length; index += 1)
{
result[index] = object[index];
}
return result;
}
else
{
var integers = !(object instanceof Float32Array ||
object instanceof Float64Array);
return this._addData(object, length, integers);
}
}
if (object instanceof Array)
{
length = object.length;
if (!raw && length !== 0)
{
for (index = 0; index < length; index += 1)
{
if (typeof object[index] !== "number")
{
break;
}
}
if (index === length)
{
return this._addData(object, length, false);
}
}
result = new Array(length);
for (index = 0; index < length; index += 1)
{
value = object[index];
if (value !== undefined &&
typeof value !== "function")
{
if (!value || typeof value !== "object")
{
result[index] = value;
}
else
{
result[index] = this._cloneObject(value, raw);
}
}
}
return result;
}
if (object instanceof ArrayBuffer)
{
return undefined;
}
if (object instanceof Date)
{
result = new Date(object.getTime());
return result;
}
// This does not clone the prototype. See Object.create() if you want that behaviour
result = {};
var property;
for (property in object)
{
if (object.hasOwnProperty(property))
{
value = object[property];
if (value !== undefined &&
typeof value !== "function")
{
if (!value || typeof value !== "object")
{
result[property] = value;
}
else
{
result[property] = this._cloneObject(value, raw);
}
}
}
}
return result;
}
private _clone(object)
{
// boolean, numbers, strings, undefined, null
if (!object || typeof object !== "object")
{
// We are assuming that 'object' will never be a function
return object;
}
return this._cloneObject(object, false);
}
private _cloneVertexFormats(formats)
{
var gd = this.gd;
var numFormats = formats.length;
var newFormats = new Array(numFormats);
var n;
for (n = 0; n < numFormats; n += 1)
{
var fmt = formats[n];
if (typeof fmt === "string")
{
newFormats[n] = fmt;
}
else
{
if (fmt === gd.VERTEXFORMAT_BYTE4)
{
newFormats[n] = 'BYTE4';
}
else if (fmt === gd.VERTEXFORMAT_BYTE4N)
{
newFormats[n] = 'BYTE4N';
}
else if (fmt === gd.VERTEXFORMAT_UBYTE4)
{
newFormats[n] = 'UBYTE4';
}
else if (fmt === gd.VERTEXFORMAT_UBYTE4N)
{
newFormats[n] = 'UBYTE4N';
}
else if (fmt === gd.VERTEXFORMAT_SHORT2)
{
newFormats[n] = 'SHORT2';
}
else if (fmt === gd.VERTEXFORMAT_SHORT2N)
{
newFormats[n] = 'SHORT2N';
}
else if (fmt === gd.VERTEXFORMAT_SHORT4)
{
newFormats[n] = 'SHORT4';
}
else if (fmt === gd.VERTEXFORMAT_SHORT4N)
{
newFormats[n] = 'SHORT4N';
}
else if (fmt === gd.VERTEXFORMAT_USHORT2)
{
newFormats[n] = 'USHORT2';
}
else if (fmt === gd.VERTEXFORMAT_USHORT2N)
{
newFormats[n] = 'USHORT2N';
}
else if (fmt === gd.VERTEXFORMAT_USHORT4)
{
newFormats[n] = 'USHORT4';
}
else if (fmt === gd.VERTEXFORMAT_USHORT4N)
{
newFormats[n] = 'USHORT4N';
}
else if (fmt === gd.VERTEXFORMAT_FLOAT1)
{
newFormats[n] = 'FLOAT1';
}
else if (fmt === gd.VERTEXFORMAT_FLOAT2)
{
newFormats[n] = 'FLOAT2';
}
else if (fmt === gd.VERTEXFORMAT_FLOAT3)
{
newFormats[n] = 'FLOAT3';
}
else if (fmt === gd.VERTEXFORMAT_FLOAT4)
{
newFormats[n] = 'FLOAT4';
}
}
}
var hash = newFormats.join(',');
var id = this.formatsMap[hash];
if (id === undefined)
{
id = this._getStringId();
this.formats[id] = newFormats;
this.formatsMap[hash] = id;
}
return id;
}
private _cloneSemantics(semantics)
{
var gd = this.gd;
var numSemantics = semantics.length;
var newSemantics = new Array(numSemantics);
var n, clonedSemantic;
for (n = 0; n < numSemantics; n += 1)
{
var semantic = semantics[n];
if (typeof semantic === "string")
{
clonedSemantic = semantic;
}
else
{
clonedSemantic = this.reverseSemantic[semantic];
}
if (clonedSemantic === 'TEXCOORD0')
{
clonedSemantic = 'TEXCOORD';
}
newSemantics[n] = clonedSemantic;
}
return newSemantics;
}
private _checkProperties(pass)
{
var techniqueParameters = {};
var objectArray = this.objectArray;
objectArray.length = 0;
pass.dirty = false;
var parameters = pass.parameters;
for (var p in parameters)
{
if (parameters.hasOwnProperty(p))
{
var parameter = parameters[p];
if (parameter.dirty)
{
parameter.dirty = 0;
var paramInfo = parameter.info;
if (paramInfo &&
null !== location)
{
var parameterValues = paramInfo.values;
var value;
if (paramInfo.sampler !== undefined)
{
value = parameterValues;
}
else if (1 === paramInfo.numValues)
{
value = parameterValues[0];
}
else
{
value = parameterValues;
}
techniqueParameters[p] = value;
objectArray.push(p, value);
}
}
}
}
var objectId = this._addObject(objectArray);
if (objectId !== null)
{
this._addCommand(CaptureGraphicsCommand.setTechniqueParameters, objectId);
}
this.gd.setTechniqueParameters(techniqueParameters);
}
private _lowerBoundGeneric(bin: any[], data: any, length: number, offset: number) : number
{
var first: number = 0;
var count: number = (bin.length >>> 1); // Bin elements ocupy two slots, divide by 2
var step: number, middle : number, binIndex:number;
var n: number;
var a, av, bv;
while (0 < count)
{
step = (count >>> 1);
middle = (first + step);
binIndex = ((middle << 1) + 1); // Bin elements have the data on the second slot
a = bin[binIndex];
n = offset;
for (;;)
{
av = a[n];
bv = data[n];
if (av === bv)
{
n += 1;
if (n >= length)
{
// This would be a non-zero negative value to signal that we found an identical copy
return -binIndex;
}
}
else if (av < bv)
{
first = (middle + 1);
count -= (step + 1);
break;
}
else //if (av > bv)
{
count = step;
break;
}
}
}
return (first << 1); // Bin elements ocupy two slots, multiply by 2
}
private _lowerBoundSimpleCommand(bin: any[], data: any) : number
{
var first: number = 0;
var count: number = (bin.length >>> 1); // Bin elements ocupy two slots, divide by 2
var step: number, middle : number, binIndex:number;
var av, bv;
while (0 < count)
{
step = (count >>> 1);
middle = (first + step);
binIndex = ((middle << 1) + 1); // Bin elements have the data on the second slot
// Simple commands only have one parameter after method
av = bin[binIndex][1];
bv = data[1];
if (av === bv)
{
// This would be a non-zero negative value to signal that we found an identical copy
return -binIndex;
}
else if (av < bv)
{
first = (middle + 1);
count -= (step + 1);
}
else //if (av > bv)
{
count = step;
}
}
return (first << 1); // Bin elements ocupy two slots, multiply by 2
}
private _lowerBoundFloat(bin: any[], data: any, length: number) : number
{
var first: number = 0;
var count: number = (bin.length >>> 1); // Bin elements ocupy two slots, divide by 2
var step: number, middle : number, binIndex:number, diff: number;
var positiveThreshold: number = this.precision;
var negativeThreshold: number = -positiveThreshold;
var diff: number, n: number;
var a;
while (0 < count)
{
step = (count >>> 1);
middle = (first + step);
binIndex = ((middle << 1) + 1); // Bin elements have the data on the second slot
n = 0;
a = bin[binIndex];
for (;;)
{
diff = (a[n] - data[n]);
if (diff < negativeThreshold)
{
first = (middle + 1);
count -= (step + 1);
break;
}
else if (diff > positiveThreshold)
{
count = step;
break;
}
n += 1;
if (n >= length)
{
// This would be a non-zero negative value to signal that we found an identical copy
return -binIndex;
}
}
}
return (first << 1); // Bin elements ocupy two slots, multiply by 2
}
private _equalFloatArrays(a, b, length) : boolean
{
var n = 0;
var threshold = this.precision;
do
{
if (Math.abs(a[n] - b[n]) >= threshold)
{
return false;
}
n += 1;
}
while (n < length);
return true;
}
private _equalIntegerArrays(a, b, length) : boolean
{
var n = 0;
do
{
if (a[n] !== b[n])
{
return false;
}
n += 1;
}
while (n < length);
return true;
}
private _setFilteredTechniqueParameters(techniqueParameters, validParameters, currentParameters)
{
var objectArray = this.objectArray;
objectArray.length = 0;
var p, value, currentValue;
for (p in techniqueParameters)
{
if (validParameters[p] !== undefined)
{
value = techniqueParameters[p];
currentValue = currentParameters[p];
if (currentValue !== value)
{
if (value !== undefined)
{
if (currentValue !== undefined &&
(value instanceof Float32Array ||
value instanceof Array) &&
value._id === undefined &&
value.length <= currentValue.length &&
this._equalFloatArrays(value, currentValue, value.length))
{
continue;
}
currentParameters[p] = value;
objectArray.push(p, value);
}
else
{
delete techniqueParameters[p];
}
}
}
}
if (0 < objectArray.length)
{
var objectId = this._addObject(objectArray);
if (objectId !== null)
{
this._addCommand(CaptureGraphicsCommand.setTechniqueParameters, objectId);
}
this.gd.setTechniqueParameters(techniqueParameters);
}
}
// GraphicsDevice API
public drawIndexed(primitive, numIndices, first)
{
this.gd.drawIndexed(primitive, numIndices, first);
this._addCommand(CaptureGraphicsCommand.drawIndexed, primitive, numIndices, first || 0);
}
public draw(primitive, numVertices, first)
{
this.gd.draw(primitive, numVertices, first);
this._addCommand(CaptureGraphicsCommand.draw, primitive, numVertices, first || 0);
}
public setTechniqueParameters(unused?)
{
var numTechniqueParameters = arguments.length;
for (var t = 0; t < numTechniqueParameters; t += 1)
{
var techniqueParameters = arguments[t];
if (techniqueParameters)
{
var objectId = this._addObject(techniqueParameters);
if (objectId !== null)
{