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| 1 | +# Debuggable Remotely Built Swift |
| 2 | + |
| 3 | +This is a guide to using remotely built Swift modules in local debug builds. |
| 4 | + |
| 5 | +At the time of writing, `lldb` depends on debugging options embedded in `.swiftmodule` files. These options include paths that are only valid on the build host. For local builds, this all just works, but for remote builds, it doesn't. |
| 6 | + |
| 7 | +The solution is two parts: |
| 8 | + |
| 9 | +1. Use `-no-serialize-debugging-options` globally, to prevent embedded paths |
| 10 | +2. Use `-serialize-debugging-options` locally in one empty module |
| 11 | + |
| 12 | +Globally disabling debugging options makes those `.swiftmodule`s usable on any machine. Locally enabling debugging options for one module provides lldb with enough info to make debugging work. |
| 13 | + |
| 14 | +An lldb bug has been filed here: https://bugs.swift.org/browse/SR-11485 |
| 15 | + |
| 16 | +### Disable Debugging Options Globally |
| 17 | + |
| 18 | +To globally disable debugging options, use the `swift.cacheable_swiftmodules` feature in rules_swift. For example, your `.bazelrc` could look like this: |
| 19 | + |
| 20 | +``` |
| 21 | +build --features=swift.cacheable_swiftmodules |
| 22 | +``` |
| 23 | + |
| 24 | +What this does is ensure all modules are built explicitly with `-no-serialize-debugging-options`. It has to be explicit because `swiftc` enables `-serialize-debugging-options` in some cases. |
| 25 | + |
| 26 | +### Add Debug Build Config |
| 27 | + |
| 28 | +In a `BUILD` file - in this example, the root `BUILD` file, define the following [`config_setting`](https://docs.bazel.build/versions/master/be/general.html#config_setting). This will allow targets to conditionally depend on the locally built debugging module. |
| 29 | + |
| 30 | +```python |
| 31 | +config_setting( |
| 32 | + name = "debug", |
| 33 | + values = { |
| 34 | + "compilation_mode": "dbg", |
| 35 | + }, |
| 36 | +) |
| 37 | +``` |
| 38 | + |
| 39 | +### Define Local Debug Target |
| 40 | + |
| 41 | +In the `BUILD` file of your choice, define a `swift_library` with: |
| 42 | + |
| 43 | +* A single empty source file |
| 44 | +* Enables `-serialize-debugging-options` |
| 45 | +* Built locally, not remote - using the `no-remote` tag |
| 46 | + |
| 47 | +Here is one way to define the `BUILD` file, using a [`genrule`](https://docs.bazel.build/versions/master/be/general.html#genrule) to create the empty swift file. |
| 48 | + |
| 49 | +```python |
| 50 | +genrule( |
| 51 | + name = "empty", |
| 52 | + outs = ["empty.swift"], |
| 53 | + cmd = "touch $(OUTS)", |
| 54 | +) |
| 55 | + |
| 56 | +swift_library( |
| 57 | + name = "_LocalDebugOptions", |
| 58 | + srcs = [":empty"], |
| 59 | + copts = [ |
| 60 | + "-Xfrontend", |
| 61 | + "-serialize-debugging-options", |
| 62 | + ], |
| 63 | + module_name = "_LocalDebugOptions", |
| 64 | + tags = ["no-remote"], |
| 65 | + visibility = ["//visibility:public"], |
| 66 | +) |
| 67 | +``` |
| 68 | + |
| 69 | +### Update Top Level Test Targets |
| 70 | + |
| 71 | +Finally, for each top-level test target (`ios_unit_test`, `ios_ui_test`*, etc), conditionally add the local debugging module to the deps. This is done via the [debug config](#add-debug-build-config). In the past this also had to be done for `ios_application` targets but that has since been fixed in lldb. |
| 72 | + |
| 73 | +```python |
| 74 | +debug_deps = select({ |
| 75 | + "//:debug": ["//some/path:_LocalDebugOptions"], |
| 76 | + "//conditions:default": [], |
| 77 | +}) |
| 78 | + |
| 79 | +ios_unit_test( |
| 80 | + name = "...", |
| 81 | + deps = debug_deps + [ |
| 82 | + # ... |
| 83 | + ], |
| 84 | + # ... |
| 85 | +) |
| 86 | +``` |
| 87 | + |
| 88 | +##### Note about `ios_unit_test` |
| 89 | + |
| 90 | +When using a test host, the debugging module must be added to the test host target only, not the unit test target. _However_, for tests without a test host, the debugging module must be added to the unit test target. |
| 91 | + |
| 92 | +### LLDB Settings |
| 93 | + |
| 94 | +Additional settings may be required, depending on your build setup. For example, an Xcode Run Script may look like: |
| 95 | + |
| 96 | +``` |
| 97 | +echo "settings set target.sdk-path $SDKROOT" |
| 98 | +echo "settings set target.swift-framework-search-paths $FRAMEWORK_SEARCH_PATHS" |
| 99 | +``` |
| 100 | + |
| 101 | +Other settings you can try customizing are: |
| 102 | + |
| 103 | +* `target.clang-module-search-paths` |
| 104 | +* `target.debug-file-search-paths` |
| 105 | +* `target.sdk-path` |
| 106 | +* `target.swift-extra-clang-flags` |
| 107 | +* `target.swift-framework-search-paths` |
| 108 | +* `target.swift-module-search-paths` |
| 109 | +* `target.use-all-compiler-flags` |
| 110 | +* `symbols.clang-modules-cache-path` |
| 111 | + |
| 112 | +These settings would be written to some project specific lldbinit file which you can include directly in Xcode's scheme. |
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