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util.py
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import pygame
from os import walk
import json
import ast
from config import MAIN_BG_COLOR, TILE_SIZE, WINDOW_HEIGHT, WINDOW_WIDTH
import tkinter.filedialog
def getFilenamesInFolder(dir):
filenames = next(walk(dir), (None, None, []))[2] # [] if no file
return filenames
def clamp(l, v, u):
return l if l >= v else u if u <= v else v
def drawText(screen, text, font, pos, color = (255,255,255)):
textSurface = font.render(text, True, color)
screen.blit(textSurface, dest=pos)
def getJSONFromFile(filename):
contents = get_file_contents(filename)
try:
data = json.loads(contents)
return data
except:
raise Exception("Invalid JSON Format")
def get_file_contents(filename):
try:
file = open(filename)
contents = file.read()
return contents
except:
raise Exception("Failed to open file")
def convertFromStringImportData(levelMap, playerArray, enemyArray, interactableTilesArray):
for y, row in enumerate(levelMap):
for x, tile in enumerate(row):
levelMap[y][x]['rect'] = convertDictToPygameRect(ast.literal_eval(levelMap[y][x]['rect']))
for i in range(len(playerArray)):
playerArray[i]['rect'] = convertDictToPygameRect(ast.literal_eval(playerArray[i]['rect']))
for i in range(len(enemyArray)):
enemyArray[i]['rect'] = convertDictToPygameRect(ast.literal_eval(enemyArray[i]['rect']))
for i in range(len(interactableTilesArray)):
interactableTilesArray[i]['rect'] = convertDictToPygameRect(ast.literal_eval(interactableTilesArray[i]['rect']))
return levelMap, playerArray, enemyArray, interactableTilesArray
def convertDictToPygameRect(rect):
return pygame.Rect(rect.get("x"), rect.get("y"), rect.get("w"), rect.get("h"))
def printScreen(levelMap, playerArray, playerSpriteArray, enemyArray, enemySpriteArray, interactableTiles, interactableTilesArray, offsetX):
# create image
image = pygame.Surface([WINDOW_WIDTH, WINDOW_HEIGHT], pygame.SRCALPHA).convert_alpha()
# add background to image
image.fill(MAIN_BG_COLOR)
# copy level map on to image
for y, row in enumerate(levelMap):
for x, tile in enumerate(row):
if tile['tile'] != None:
image.blit(tile['tile'], ((x * TILE_SIZE) - offsetX, y * TILE_SIZE, TILE_SIZE, TILE_SIZE))
# copy player on to image
for i in range(len(playerArray)):
rect = playerArray[i]['rect']
image.blit(playerSpriteArray[playerArray[i]['type']], (rect.x - offsetX, rect.y, rect.w, rect.h))
# copy enemies on to image
for i in range(len(enemyArray)):
rect = enemyArray[i]['rect']
image.blit(enemySpriteArray[enemyArray[i]['type']], (rect.x - offsetX, rect.y, rect.w, rect.h))
# copy interactable tiles on to image
for i in range(len(interactableTilesArray)):
rect = interactableTilesArray[i]['rect']
image.blit(interactableTiles[interactableTilesArray[i]['type']], (rect.x - offsetX, rect.y, rect.w, rect.h))
# get save location
filepath = tkinter.filedialog.asksaveasfilename(
defaultextension='.png', filetypes=[("PNG", '*.png')],
title="Save Image As"
)
try:
pygame.image.save(image, filepath)
except:
pass