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对 RequestSubscribeMessageSuccessCallback 进行循环遍历的时候,存在一个anyKeyWord的key
private void _onSubscribeMsgSucc(RequestSubscribeMessageSuccessCallbackResult res) { foreach (var kv in res) { GameLogger.LogFormat(ELogModuleType.WXPlatform, $"模板ID: {kv.Key}, 状态: {kv.Value}"); } }
outPut: [WXPlatform]模板ID: 4XRqnZcLMf3G6X88508HcvhpjF8CTdfwvhrk_7I_sRQ, 状态: accept [WXPlatform]模板ID: anyKeyWord, 状态:
windows
The text was updated successfully, but these errors were encountered:
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描述Bug
对 RequestSubscribeMessageSuccessCallback 进行循环遍历的时候,存在一个anyKeyWord的key
private void _onSubscribeMsgSucc(RequestSubscribeMessageSuccessCallbackResult res) { foreach (var kv in res) { GameLogger.LogFormat(ELogModuleType.WXPlatform, $"模板ID: {kv.Key}, 状态: {kv.Value}"); } }
outPut:
[WXPlatform]模板ID: 4XRqnZcLMf3G6X88508HcvhpjF8CTdfwvhrk_7I_sRQ, 状态: accept
[WXPlatform]模板ID: anyKeyWord, 状态:
运行环境
The text was updated successfully, but these errors were encountered: