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2 changes: 1 addition & 1 deletion scripts/ff_playerclass_spy.txt
Original file line number Diff line number Diff line change
Expand Up @@ -29,7 +29,7 @@ PlayerClassData
"weapon" "ff_weapon_knife"
"weapon" "ff_weapon_tranq"
"weapon" "ff_weapon_supershotgun"
"weapon" "ff_weapon_nailgun"
"weapon" "ff_weapon_hookgun"

"skill" "cloak"
"skill" "scloak"
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106 changes: 106 additions & 0 deletions scripts/ff_weapon_hookgun.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1,106 @@
WeaponData
{
// Weapon characteristics:
"CycleTime" "0.8" // was .8 Rate of fire
"CycleDecrement" "1" // Number of bullets fired per cycle

"Damage" "1" // Damage per burst
"DamageRadius" "1" // Radius of damage

"RecoilAmount" "1" // Amount of recoil

// Projectile weapons
"Speed" "1000" // 900 Speed for projectile to travel at, possibly wrong. Old FF value = 800.

// Hitscan weapons
"Bullets" "-1" // Bullets to shoot
"BulletSpread" "-1" // Spread of projectiles

"PreReloadTime" ".9" // was .4 Time taken for the weapon to move to reload state
"ReloadTime" "1.5" // was 1.3 Time taken to reload a shell/rocket/etc
"PostReloadTime" "1" // Time taken to move weapon back to firing state

"SpinTime" "-1" // For AC

"clip_size" "2"

"primary_ammo" "AMMO_NAILS"
"secondary_ammo" "None"

"ffencrypted" "1" // required for the script to load

// Weapon data is loaded by both the Game and Client DLLs.
"printname" "#FF_WPNHUD_HOOKGUN"
"viewmodel" "models/weapons/rpg/v_rpg.mdl"
"playermodel" "models/weapons/rpg/w_rpg.mdl"

"anim_prefix" "rpg"
"PlayerAnimationExtension" "rpg"
"bucket" "3"
"bucket_position" "0"

"weight" "60"
"item_flags" "0"

// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
SoundData
{
"empty" "generic.empty"
"reload" "rpg.reload"
"single_shot" "rpg.single_shot"
}

// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
"weapon"
{
"font" "WeaponIcons"
"character" "q"
}
"weapon_s"
{
"font" "WeaponIconsSelected"
"character" "q"
}
"ammo"
{
"font" "WeaponIconsSmall"
"character" "7"
}
"crosshair"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
"deathnotice"
{
"font" "StatusGlyphsSmall"
"character" "q"
}
}
ModelBounds
{
Viewmodel
{
Mins "-10 -4 -13"
Maxs "21 9 -1"
}
World
{
Mins "-10 -7 -6"
Maxs "22 8 9"
}
}
}
19 changes: 19 additions & 0 deletions scripts/game_sounds_ff_weapons.txt
Original file line number Diff line number Diff line change
Expand Up @@ -260,6 +260,25 @@
"CompatibilityAttenuation" "1.0"
"wave" "weapons/flamethrower/flamethrower_deploy.wav"
}

//----------------
//Grappling hook
//----------------
"hookgun.rope_snap"
{
"channel" "CHAN_WEAPON"
"volume" "0.4"
"CompatibilityAttenuation" "0.7"
"pitch" "95,105"
"wave" "weapons/hookgun/snap_mono.wav"
}
"hookgun.winch"
{
"channel" "CHAN_WEAPON"
"volume" "1.0"
"CompatibilityAttenuation" "1.0"
"wave" "weapons/assaultcannon/assaultcannon_rotate.wav"
}
//----------------
//Knife, don't turn your back on me...
//----------------
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