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Is it possible the TextProperty has a bug? I try to apply the GVAS converter (excellent tool by the way) on a save file and I see this structure:
A TextProperty name DisplayName, then I get a string ginving a value Test1.
In the program a filed named Id is supposed to be in between the property type and the value.
Id = reader.ReadUEString(); Is this correct?
Value = reader.ReadUEString();
It may be a quirck from the game I am working on, but I thought it may be useful to report it.
I appreciate your comments on this issue.
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