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Add NPC to first level to help guide new players #107

@bulbousBullfrog

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@bulbousBullfrog

Create an NPC on first level with a short mysterious/cryptic message to give a hint to the player on how to escape.
This came up as an idea after noticing that finding the blowtorch needed to open the welded door wasn't apparent for new players.

NPC should:

  • talk on bump
  • not be able to leave first floor
  • have a little more info/flavor that can be found in his lore
  • have a short and vague message like "Oh!? Only '[placeholder name]' has what it takes to get out of here."

This helps to guide the player for the first lock-key task of leaving the first three floors; ensuring that upon seeing the unique with the same name will more likely encourage a battle for his item(blowtorch).
The message could hint at the 'bumping' effect ubiquitous in roguelikes and should get the player interested in the item. At the same time it should be short, as there is already a lot of new information being presented to the new player, and the dialogue should not reveal too much information, which should motivate the player to find out more. Additional information on the NPC could be 'hidden' away in his lore, encouraging the user to find out more about the flavor and setting of the game.

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